Here's how a typical eyelash setup should be. Because video games use backface culling. You can't see a mesh from both sides. So they put two meshes that are exactly the same overlapping, but facing in opposite directions. It gives the illusion of not being flat.
Here's how a typical eyelash setup should be. Because video games use backface culling. You can't see a mesh from both sides. So they put two meshes that are exactly the same overlapping, but facing in opposite directions. It gives the illusion of not being flat.
Can't remember if I tweaked the textures more since I posted this.
I'm not sure if I'll low-key start over at some point, because I faked some details with shading/vertex normals that I'd probably rather have actual definition/geometry for.
Can't remember if I tweaked the textures more since I posted this.
I'm not sure if I'll low-key start over at some point, because I faked some details with shading/vertex normals that I'd probably rather have actual definition/geometry for.
Each Integer is the individual vertex I wanted to stick the piercing to-
Each Integer is the individual vertex I wanted to stick the piercing to-
I don't think you'd want them going through your medial ring-
I don't think you'd want them going through your medial ring-
Sculpting, mostly. Textures are junk.
Sculpting, mostly. Textures are junk.