Sharkos Zakos
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drakosharko.bsky.social
Sharkos Zakos
@drakosharko.bsky.social
Digital Artist/Painter, Sprite Artist and Programmer doing some gamedev stuff. No EnEffTee/AI art stuff - Lvl 30
I'm afraid
I was completely cooked
I was read like a book and nothing else can be done besides retiring
My gaming career is over due to draconic tree sentinel
September 28, 2025 at 6:51 PM
And the shapes are done!
Really think that a wrist moulinet fits pretty well a lightning-wielding character, and making the animation as fast as possible feels gud
September 24, 2025 at 7:41 PM
Have been working on the trailer for a while, but I'm back working on the animation of the characters for now
And there's such a great satisfaction of being able to nerd about martial arts

Not many other games I can justify animating a wrist moulinet because yes

Anyways, here's today's progress!
September 24, 2025 at 12:30 AM
Update for today's mechanics:
- Fumbled landing (also known as landing lag)
- Run turnaround and reverse jump (Reverse aerial rush)
- Strong attacks fully functional
March 11, 2025 at 3:13 AM
Posting some old stuff I've done while coding some lots of mechanics is ongoing
#PixelArt #animation
December 12, 2024 at 10:19 PM
Going for keyframes to hasten the last few moves for testing, another version of the grounded, two aerial versions and then one more special left, and then a big battery of coding to make it all work in game!
Soon will be some UI, and then some smaller testing to see how the game feels
November 3, 2024 at 8:27 PM
The aerial version of the move!
It'll serve a bit of a movement niche along the common usage of it
#gamedev #pixelart #animation
October 19, 2024 at 2:00 AM
Well, getting back to posting a few wips here to get my posting consistency a little better 😵‍💫
There's not much left to finish the moveset sillhouette, but I'll be posting in small parts (apparently because multiple gifs make it confused still?)
#gamedev #pixelart #animation
October 18, 2024 at 11:59 AM
Oh
Finally can post videos lets goooo
September 12, 2024 at 12:15 PM