Sharkos Zakos
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drakosharko.bsky.social
Sharkos Zakos
@drakosharko.bsky.social
Digital Artist/Painter, Sprite Artist and Programmer doing some gamedev stuff. No EnEffTee/AI art stuff - Lvl 30
Anyone else ever had the situation where there's some VERY complicated math on part of your game code, and you wrote a guide on how it works

And it's like... the 7th time you're reading this because DEAR GOD the math is terrifying
Having the hardest time with uneven frame count animations
#gamedev
November 25, 2025 at 5:19 PM
Reposted by Sharkos Zakos
Aside from sprite work, I’ve been learning and doing some VFX. Here’s a compilation of the ones I made on Threads of Time:
September 28, 2025 at 10:18 PM
I'm afraid
I was completely cooked
I was read like a book and nothing else can be done besides retiring
My gaming career is over due to draconic tree sentinel
September 28, 2025 at 6:51 PM
And the shapes are done!
Really think that a wrist moulinet fits pretty well a lightning-wielding character, and making the animation as fast as possible feels gud
September 24, 2025 at 7:41 PM
Have been working on the trailer for a while, but I'm back working on the animation of the characters for now
And there's such a great satisfaction of being able to nerd about martial arts

Not many other games I can justify animating a wrist moulinet because yes

Anyways, here's today's progress!
September 24, 2025 at 12:30 AM
Reposted by Sharkos Zakos
We ran a randomized controlled trial to see how much AI coding tools speed up experienced open-source developers.

The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
July 10, 2025 at 7:47 PM
Reposted by Sharkos Zakos
It's dangerous to go alone.
July 8, 2025 at 8:59 PM
Reposted by Sharkos Zakos
jackdaw study

A rare garden visit from this shy corvid
June 30, 2025 at 11:53 AM
The King listens to your messages, but seems as he was very aware already
He appreciates your concern nonetheless
June 21, 2025 at 5:33 PM
Reposted by Sharkos Zakos
É uma cirurgia que impede a gravidez masculina
March 18, 2025 at 3:36 PM
Reposted by Sharkos Zakos
Welcome to v4 of the Blue Sky Game Dev orientation 🧵!

Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!

Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
Welcome to the Bluesky artist orientation 🧵!

This will get you started on the basics of how this network works, how to connect with other artists, and how to get your art seen.

If you’re a furry, I also highly recommend checking out @buttplug.engineer's furry orientation thread below:
Welcome to qDot’s “So you’re a furry that just joined bsky” 🧵

A guide to other posts on the network and servers furries should know because I’m sick of repeating myself

First up, @kamu.bsky.social ’s Furry Roll-call thread. Comment to let others know you’re here.
September 13, 2024 at 5:51 PM
Reposted by Sharkos Zakos
🙃🙃🙃 #GDC2025
March 19, 2025 at 12:07 AM
Chroma Zhulong patrolling
Keeping an eye out while you rest and get ready for the next mission
An digital painting I worked on last year 😋
#Warframe #Fanart
March 12, 2025 at 1:11 PM
Update for today's mechanics:
- Fumbled landing (also known as landing lag)
- Run turnaround and reverse jump (Reverse aerial rush)
- Strong attacks fully functional
March 11, 2025 at 3:13 AM
A more recent look at the roster of Soul Parade
March 9, 2025 at 2:19 PM
#Warframe
Reaaaally feel that we could work on making Chroma's Effigy an exalted sentinel
And the breath weapon being moddable with elemental mods be only damage boost
And spectral scream scaling with the effigy's breath weapon, like Excalibur's slash dash in the future? Yum
February 18, 2025 at 1:16 PM
Reposted by Sharkos Zakos
As part of this challenge, here is Spark, the electric jester, using the Pico 8 palette :)

#pixelart #pico8 #fanart #sparktheelectricjester
January 27, 2025 at 5:38 PM
Reposted by Sharkos Zakos
Today's furry character of the day is... Slade from Dungeons of Aether!
November 6, 2024 at 2:11 PM
Reposted by Sharkos Zakos
The AI bubble was inflated based on the idea that we need bigger models that both are trained and run on bigger and even larger GPUs. A company came along that has undermined the narrative - ways both substantive and questionable - and now the market panicked that $200bn got wasted on AI capex
Can someone explain it to me like I'm stupid?
January 27, 2025 at 12:18 PM
Reposted by Sharkos Zakos
Hi eveyone, it's been almost 2 months since I last posted here (I think?). But I wanted to give you a fun challenge if you wanna join me:

Making a character you like on a 32x32 canvas, that is the only limitation, here is a WIP of a Samus redesign I did on my style for the example!
January 23, 2025 at 12:20 AM
Reposted by Sharkos Zakos
Transitions #gamedev #pixelart
January 27, 2025 at 1:04 AM
Oh yeah, a view of the first four characters of the roster
Two of them with the moveset already set, the other two halfway there
December 12, 2024 at 10:38 PM
Posting some old stuff I've done while coding some lots of mechanics is ongoing
#PixelArt #animation
December 12, 2024 at 10:19 PM
Reposted by Sharkos Zakos
Boyd's Forest Dragon (Lophosaurus boydii). Near Cairns, Qld. #herps #Wildoz
December 5, 2024 at 2:47 AM
Well... listing out why a fighting game is good is weird.
At least, listing well enough for you to be able to know where to break the mold and still keep it fun.
Probably for every game, but for fg's, you can't really control the skill ceiling, so it gets finnicky.
#fgc #fightinggame
November 27, 2024 at 9:32 PM