And it's like... the 7th time you're reading this because DEAR GOD the math is terrifying
Having the hardest time with uneven frame count animations
#gamedev
And it's like... the 7th time you're reading this because DEAR GOD the math is terrifying
Having the hardest time with uneven frame count animations
#gamedev
I was completely cooked
I was read like a book and nothing else can be done besides retiring
My gaming career is over due to draconic tree sentinel
I was completely cooked
I was read like a book and nothing else can be done besides retiring
My gaming career is over due to draconic tree sentinel
Really think that a wrist moulinet fits pretty well a lightning-wielding character, and making the animation as fast as possible feels gud
Really think that a wrist moulinet fits pretty well a lightning-wielding character, and making the animation as fast as possible feels gud
And there's such a great satisfaction of being able to nerd about martial arts
Not many other games I can justify animating a wrist moulinet because yes
Anyways, here's today's progress!
And there's such a great satisfaction of being able to nerd about martial arts
Not many other games I can justify animating a wrist moulinet because yes
Anyways, here's today's progress!
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
The results surprised us: Developers thought they were 20% faster with AI tools, but they were actually 19% slower when they had access to AI than when they didn't.
A rare garden visit from this shy corvid
A rare garden visit from this shy corvid
He appreciates your concern nonetheless
He appreciates your concern nonetheless
Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!
Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
This will get you started on the basics of how this network works, how to connect with other artists, and how to get your art seen.
If you’re a furry, I also highly recommend checking out @buttplug.engineer's furry orientation thread below:
A guide to other posts on the network and servers furries should know because I’m sick of repeating myself
First up, @kamu.bsky.social ’s Furry Roll-call thread. Comment to let others know you’re here.
Let's get you started with the basics of Bluesky, finding other devs, and posting about your games!
Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
- Fumbled landing (also known as landing lag)
- Run turnaround and reverse jump (Reverse aerial rush)
- Strong attacks fully functional
- Fumbled landing (also known as landing lag)
- Run turnaround and reverse jump (Reverse aerial rush)
- Strong attacks fully functional
Reaaaally feel that we could work on making Chroma's Effigy an exalted sentinel
And the breath weapon being moddable with elemental mods be only damage boost
And spectral scream scaling with the effigy's breath weapon, like Excalibur's slash dash in the future? Yum
Reaaaally feel that we could work on making Chroma's Effigy an exalted sentinel
And the breath weapon being moddable with elemental mods be only damage boost
And spectral scream scaling with the effigy's breath weapon, like Excalibur's slash dash in the future? Yum
#pixelart #pico8 #fanart #sparktheelectricjester
#pixelart #pico8 #fanart #sparktheelectricjester
Making a character you like on a 32x32 canvas, that is the only limitation, here is a WIP of a Samus redesign I did on my style for the example!
Making a character you like on a 32x32 canvas, that is the only limitation, here is a WIP of a Samus redesign I did on my style for the example!
Two of them with the moveset already set, the other two halfway there
Two of them with the moveset already set, the other two halfway there
At least, listing well enough for you to be able to know where to break the mold and still keep it fun.
Probably for every game, but for fg's, you can't really control the skill ceiling, so it gets finnicky.
#fgc #fightinggame
At least, listing well enough for you to be able to know where to break the mold and still keep it fun.
Probably for every game, but for fg's, you can't really control the skill ceiling, so it gets finnicky.
#fgc #fightinggame