https://drakeblue.com for more details.
https://drake-blue.itch.io/ for the games.
I think the old way was too punishing tho more "realistic" and maybe "No escape; even in death!" fits the scifi dystopian feel quite well anyway. Maybe?
#pico8
I think the old way was too punishing tho more "realistic" and maybe "No escape; even in death!" fits the scifi dystopian feel quite well anyway. Maybe?
#pico8
And becomes more of a pain to debug too, of course.
#love2d #indiedev
After a tiny tweak to the level data it's now also within 1 byte of going over limit so we're all full up for the moment for Oust 1.2.0 RC5.
#pico8
After a tiny tweak to the level data it's now also within 1 byte of going over limit so we're all full up for the moment for Oust 1.2.0 RC5.
#pico8
drake-blue.itch.io/p8c-bun
As far as I know, no-one's ever unlocked the easter egg for completing all 16 levels without dying - esp me with a laptop up arrow not working reliably at all...
#pico8
drake-blue.itch.io/p8c-bun
As far as I know, no-one's ever unlocked the easter egg for completing all 16 levels without dying - esp me with a laptop up arrow not working reliably at all...
#pico8
That's not quite how they're supposed to behave 😆 Definitely better than the previous, "refuse to move at all" bug.
#indieDev #bugsAreFunnySometimes 🐜
That's not quite how they're supposed to behave 😆 Definitely better than the previous, "refuse to move at all" bug.
#indieDev #bugsAreFunnySometimes 🐜
It means you're only likely to see what my gf calls "the saddest four pixels ever" later on when things get nastier in general.
#pico8
It means you're only likely to see what my gf calls "the saddest four pixels ever" later on when things get nastier in general.
#pico8
And, of course, to add a whole load of new bugs 🐛🐜🐝
#solodev #indiedev
I did hit a bug though (on a macbook, if that helps). I noticed the top row of pixels didn't seem to be getting cleared once I reached the red section then shortly after all input failed at the rising air elevator thing beneath the start 😔
I did hit a bug though (on a macbook, if that helps). I noticed the top row of pixels didn't seem to be getting cleared once I reached the red section then shortly after all input failed at the rising air elevator thing beneath the start 😔
Making the new version I looked at it again: it's so bad it has a bug.
Fixed it now & wondering what to do with 27 spare tokens 😀
#indiedev #pico8 #gamedev
It sure beats keeping two instances of #pico8 open and typing the numbers in manually.
There's still plenty of edge cases to deal with, but it's getting there now.
#indieDev #gameDev #SoloGameDev
It sure beats keeping two instances of #pico8 open and typing the numbers in manually.
There's still plenty of edge cases to deal with, but it's getting there now.
#indieDev #gameDev #SoloGameDev
Edit doesn't do it yet so the draw time drops (green graph top right) when I switch to play.
Was all I did to ship for #pico8😀
#gamedev
Nothing like repeated testing to streamline retrieving this particular orb 😀
#indiedev #gamedev #spacegame #oust
Nothing like repeated testing to streamline retrieving this particular orb 😀
#indiedev #gamedev #spacegame #oust
That said, sometimes it feels more like #menudev than #gamedev right now.
#indiedev #gamedev #spacegame #retrogame
#indiedev #gamedev #spacegame #retrogame
It's also now a download for those who already own Oust:
drake-blue.itch.io/oust
#GameMusic #pico8 #chiptune
It's also now a download for those who already own Oust:
drake-blue.itch.io/oust
#GameMusic #pico8 #chiptune