Drake Blue Games
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drakeblue.bsky.social
Drake Blue Games
@drakeblue.bsky.social
Indie game developer and duck superhero.
https://drakeblue.com for more details.
https://drake-blue.itch.io/ for the games.
I’d be careful standing too close to a wall with that about to cast 💥
June 20, 2025 at 9:13 AM
I have stuff like that :D
June 5, 2025 at 11:16 AM
I like the way the pipes run into the frame for the whole screen and how gnarly they look. It made me think of this game I enjoyed recently: www.lexaloffle.com/bbs/?pid=109...
Loop
www.lexaloffle.com
June 4, 2025 at 6:03 PM
Your dedication to ecological use of rain water is admirable.
My gf helped me install a receptacle attached to our guttering at the weekend and we have consistently been referring to this activity as “doing butt stuff” since 😄
May 28, 2025 at 11:37 AM
Looks great already - find the exits through the maze, get all the treasure chests for more points and upgrades(?). How many tokens have you got left?
May 27, 2025 at 9:48 PM
And not “Super Switch” either.
April 24, 2025 at 9:58 AM
Those are really cute kitties 😸
April 20, 2025 at 1:41 PM
The death sprite for the prisoners has been redrawn, also known as The Saddest Four Pixels Ever. Behold my pixel art genius:

(I think I might take a break for a bit)
April 17, 2025 at 4:19 PM
I'd be lying if I claimed that messing about like this wasn't a big reason why I still make these things.
April 17, 2025 at 3:40 PM
12 pixels and 3 colours should be enough for any human character 😉
April 17, 2025 at 1:14 PM
They’ve also got to be about the least obvious buttons on a controller- there’s a lot of folk (who perhaps don’t play a lot of games, e.g. my elderly parents) who don’t even know they’re there. Not a great accessibility thing in another way.
April 4, 2025 at 10:51 PM
I had to close the app. Restarting the game brought me back to the last checkpoint and I didn't hit the bug again for the next few minutes. I'll try again later if I get time.
March 27, 2025 at 11:41 AM
This is amazing - and the PICO-8 version was great already 😀
I did hit a bug though (on a macbook, if that helps). I noticed the top row of pixels didn't seem to be getting cleared once I reached the red section then shortly after all input failed at the rising air elevator thing beneath the start 😔
March 27, 2025 at 10:35 AM
"That wasn't too difficult". Of course, despite drawing the graphics for the flashing light for these obstacles, adding them to the resources for the game and even loading them when the object kind is initialised, I didn't actually alter the drawing code to, you know, show them at all 😆 Fixed now.
March 24, 2025 at 6:39 PM
There’s only me here. (I may only be awesomely optimistic rather than awesome)
March 24, 2025 at 12:58 PM