Maybe some day I'll come back to this and set up a 3d volume texture that can record hits and use that. For now, this will do.
Time to move on to the next thing on the check list...
(Checks notes)
Bloody paw prints? Huh.
#CherubDev #UE5 #Bunny
Maybe some day I'll come back to this and set up a 3d volume texture that can record hits and use that. For now, this will do.
Time to move on to the next thing on the check list...
(Checks notes)
Bloody paw prints? Huh.
#CherubDev #UE5 #Bunny
It's a 3D platformer called Obakenori, inspired by games I grew up with like Spyro and Mario :)
Come play! 🍙
#gamedev #solodev #indiegame #unrealengine
It's a 3D platformer called Obakenori, inspired by games I grew up with like Spyro and Mario :)
Come play! 🍙
#gamedev #solodev #indiegame #unrealengine
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev
A disconnected but activated tick event uses ~3.5 μs of frame time in pure overhead
If you left this in an Actor that is spawned many times over you could easily break into milliseconds per frame
👀▶️ youtu.be/S2olUc9zcB8
#ue5 #gamedev #indiedev
A disconnected but activated tick event uses ~3.5 μs of frame time in pure overhead
If you left this in an Actor that is spawned many times over you could easily break into milliseconds per frame
👀▶️ youtu.be/S2olUc9zcB8
#ue5 #gamedev #indiedev
Looking for an undergrad to join a Gamification project this Spring! 🕹️
💻 Skills: Unreal Engine, C++, Blueprints, GitHub
📍 Link to apply:
hcm-us10.hr.cloud.sap/sf/jobreq?jo...
Know someone who might be interested? Tag them! 🙌 #UnrealEngine #Gamedev #Purdue
Looking for an undergrad to join a Gamification project this Spring! 🕹️
💻 Skills: Unreal Engine, C++, Blueprints, GitHub
📍 Link to apply:
hcm-us10.hr.cloud.sap/sf/jobreq?jo...
Know someone who might be interested? Tag them! 🙌 #UnrealEngine #Gamedev #Purdue