Dragon1Freak
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dragon1freak.bsky.social
Dragon1Freak
@dragon1freak.bsky.social
I make dumb things on the internet

(he/him)

https://dragon1freak.com
Find my games here: https://dragon1freak.itch.io/

#godotengine #gamedev #solodev
Some progress for #screenshotsaturday! Worked on the campsites a bit and made a fun shader that lets me use Kenney's patterns for textures easier. Also started the campsite management bit, a lot to do on it but its started!

#gamedev #godotengine #indiedev
November 9, 2025 at 12:06 AM
Was busy yesterday so pretend like its still #screenshotsaturday, but expanded on the inventory system a bit to prep for crafting. UI is obviously placeholders and WIP, but itll show your current item, what row is your hotbar, etc. Next step is crafting and camper assignments!

#godotengine #gamedev
November 3, 2025 at 12:17 AM
Been working on resource drops and inventory stuff. Got simple drops working as well as an inventory system going. We'll see how scalable it is in future but I'm trying to get better about just making the thing and cleaning it up later 😅

#gamedev #godotengine #indiedev
October 29, 2025 at 11:48 PM
sure do wish I knew what the warning was lmao
(pretty sure its a circular dependency thing, since it shows up when trying to assign a scene to a resource on the same scene)

#godot
October 29, 2025 at 12:38 AM
Heres what I've been doing this week! Simplified the campsite gen to be a circle instead of a dynamic area for a few reasons, but things are coming along. Goal is a campground sim with tycoon-ish goals but a focus on decorating and whatnot.

#screenshotsaturday #godot #gamedev
October 25, 2025 at 6:18 PM
lol I guess the options list scale is related to the zoom of the animation tree editor in #godot, makes sense but also kinda silly. if I zoomed out, its probably to see the nodes better, I think id still want the list of options to be the same size though
October 22, 2025 at 12:28 AM
Got distracted, started tinkering with another idea I had for a campground sim. Wanted to get an idea of how to proc gen a campsite area based on what the player clears out. Big thanks to @makertech.bsky.social for their array mesh tutorial, it was a huge help!

#godot #gamedev #indiedev
October 19, 2025 at 11:48 PM
Ok finally sat down and worked on this for more than 10 minutes, two minigames are mostly blocked out.

First one is a farmville-like game youll need to keep up with, the second is a video call that will pop up and youll need to give a reaction based on the other faces

#godot #gamedev #indiedev
October 18, 2025 at 1:19 PM
No blog post, but if I was going to try it I'd assign an index to each section of my rotation circle, like 0 being front etc, and go from there. Then on an AnimatedSprite use the separate animations for your height rotation, if needed.
October 16, 2025 at 9:06 PM
Was curious so i tried my setup with native windows, image is the node tree at runtime, input is passed to 2D/Control nodes. Container has stretch enabled, but no other changes. Subviewport has Physics > Object Picking enabled. Seems like mouse and keyboard inputs pass through as expected still
October 13, 2025 at 11:11 PM
Ok its door time! It wont cover 100% of bespoke cases, but if you want an easy to use door script that makes whatever you put it on do door things, check this out! Supports sound playback, various swing settings, and more!

github.com/dragon1freak...

#godot #godotengine #godotaddon #gamedev
September 29, 2025 at 11:54 PM
Wrote up an actual tutorial for JAMS!

If you want an easy to use menu stack system that can be used with no code, auto focuses elements for keyboard/gamepad support, and can be easily extended, check it out!

docs.dragon1freak.com/df-godot-uti...

#godot #godotengine #godotplugin #dfgodotutils
September 24, 2025 at 5:09 PM
Had a visitor while I was watering the plants, love these little guys lol
September 3, 2025 at 10:12 PM
Don't talk to me or my son ever again
August 29, 2025 at 9:53 PM
Happened a few days ago but thank y'all for 1.5k followers! Should hopefully be posting more gamedev stuff here soon lol
August 17, 2025 at 11:05 PM
New garden friend, though sadly it's almost definitely not a native mantis, so I'll be keeping an eye out for eggs
August 11, 2025 at 11:55 AM
Bees
August 4, 2025 at 6:46 PM
I grew up on these streets
July 28, 2025 at 1:05 PM
I was sucked in years ago then stayed away from it since, I slipped up recently...

Its so good
July 20, 2025 at 12:07 PM
Core mechanics are done, theres generators, fuses and fuse boxes, timed levers, switches, and automated patrons. After 12+ hours I think its bed time 😅 we'll see what I can get done tomorrow, but I'll at least get the page up lol, pretty happy with what I did in a day

#godot #kenneyjam #gamedev
July 20, 2025 at 2:29 AM
Will I finish in time? Who knows, but the snowball is snowballing and a somewhat finished product feels closer and closer 😀

ive also gotta figure out my content workflow on Linux, OBS doesnt want to record the Godot window easily, and Spectacle doesnt record audio 🤷‍♂️

#godot #kenneyjam
July 19, 2025 at 7:46 PM
I look away from the duck eggs for FIVE MINUTES
July 14, 2025 at 11:36 PM
Day lilies are flowering, they were neglected while we were on vacation so I'm a little surprised they did lol

#flowers #nature
July 6, 2025 at 10:49 PM
Been a bit since my last #screenshotsaturday, and theres a bit more to show than I thought. The boss now has its first attack, the dash! Work on it has been slow cause Life but I want to at least get the first boss done, side projects are calling to me 😅

#godotengine #indiedev #gamedev
June 28, 2025 at 8:39 PM
Ive had my copy of the galactic edition since it came out, and I remember that it and the base game were the same price at Walmart at the time, so I was a lucky child lol. I played so much of this game, watched the videos and read the artbook idk how many times
June 26, 2025 at 8:22 PM