Imagining this as the ideal game, with great art, great customization, and all that background to show the changes over time...
That would be a game worth paying AAA price for, I'll admit. I would actually buy something at that price if it had all this properly done and implemented.
Imagining this as the ideal game, with great art, great customization, and all that background to show the changes over time...
That would be a game worth paying AAA price for, I'll admit. I would actually buy something at that price if it had all this properly done and implemented.
Of course, that'd come with its own things. Perhaps a certain fixation on size 'hierarchy', with bigger hypers getting more authority and even command-spell style abilities for anyone that's less hyper than they are.
Of course, that'd come with its own things. Perhaps a certain fixation on size 'hierarchy', with bigger hypers getting more authority and even command-spell style abilities for anyone that's less hyper than they are.
Imagine a person that built themselves up for a 80% boost to all hypno 'attacks' against enemies, but had the same trade-off in vulnerability to other hypnotic 'attacks' against them.
Imagine a person that built themselves up for a 80% boost to all hypno 'attacks' against enemies, but had the same trade-off in vulnerability to other hypnotic 'attacks' against them.
I'm not too proud to take good ideas from others and adapt them, heh.
The adaptive world is what *really* grabs me. Something or someone paying attention and adapting what they offer once they see I like something hits buttons.
I'm not too proud to take good ideas from others and adapt them, heh.
The adaptive world is what *really* grabs me. Something or someone paying attention and adapting what they offer once they see I like something hits buttons.
You have to admit that it would be really, really fun to keep exploring and finding out what ways the game could keep changing, and how you would be altered in the process.
You have to admit that it would be really, really fun to keep exploring and finding out what ways the game could keep changing, and how you would be altered in the process.
Oh, I can see that one being an easy trade-off. You get physically stronger, but other things go down. Like:
+2 Str and Dex, -2 to Wis and Con (latter because you're so pent-up and don't have the stamina to hold back anymore).
Oh, I can see that one being an easy trade-off. You get physically stronger, but other things go down. Like:
+2 Str and Dex, -2 to Wis and Con (latter because you're so pent-up and don't have the stamina to hold back anymore).
I'd say it'd be less 'debuff' and more 'trade-off'. You get the debuff to movement, sure, but that doesn't mean that you don't get more bludgeoning or 'stretching' damage when using it.
I'd say it'd be less 'debuff' and more 'trade-off'. You get the debuff to movement, sure, but that doesn't mean that you don't get more bludgeoning or 'stretching' damage when using it.
Really hot idea, isn't it?
A kinky game that changes enemy types based on how you win or lose, adjusting the kinks on offer based on your play style, every loss adding new characters to the world, resetting some, advancing others.
Really hot idea, isn't it?
A kinky game that changes enemy types based on how you win or lose, adjusting the kinks on offer based on your play style, every loss adding new characters to the world, resetting some, advancing others.
They're the opposite of you. If you lose to a dom, then enemy-you become a slut. If you lose to a slut, then enemy-you becomes a dom.
A team of past-you doms seeking you out...
They're the opposite of you. If you lose to a dom, then enemy-you become a slut. If you lose to a slut, then enemy-you becomes a dom.
A team of past-you doms seeking you out...
Oooh, thought.
But losing to a weaker you-enemy than you lost to the first time. Special achievement, perhaps, plus a debuff for sluttiness for being so easily tempted. Perhaps it also starts a 'pack enemy' type, looking for the PC every new run to drag them in.
Oooh, thought.
But losing to a weaker you-enemy than you lost to the first time. Special achievement, perhaps, plus a debuff for sluttiness for being so easily tempted. Perhaps it also starts a 'pack enemy' type, looking for the PC every new run to drag them in.
Or worse, if the game has a timer method instead of giving you all the time in the world to make a decision. Hesitating because of that distraction, or that brief temptation...
Or worse, if the game has a timer method instead of giving you all the time in the world to make a decision. Hesitating because of that distraction, or that brief temptation...
Ooooh, that's a very cool idea. Nice way to turn it into a kinky rogue-like. If you're someone like me that has a lot of 'sonas, it's also a nice way to set up a challenge-run gauntlet. Design a bunch of different characters, lose in specific places, set up an uber-boss gauntlet.
Ooooh, that's a very cool idea. Nice way to turn it into a kinky rogue-like. If you're someone like me that has a lot of 'sonas, it's also a nice way to set up a challenge-run gauntlet. Design a bunch of different characters, lose in specific places, set up an uber-boss gauntlet.
Hehehe, I can see that would work out well for a good enemy. One of those that the party would have to go "Oh shit, concentrate all attacks there before gets a move off" because there's a genuine chance of a party-wipe with that sort of AoE.
Hehehe, I can see that would work out well for a good enemy. One of those that the party would have to go "Oh shit, concentrate all attacks there before gets a move off" because there's a genuine chance of a party-wipe with that sort of AoE.