She/Her
Former VTuber, Full-Time Office Worker
Aspiring Writer, Artist, Game Designer, Cosplayer!
#ClubAuroraGame
#ColorTycoonGame
But I did it. I added rate arrows next to stock with even some cute fade-in and out animations!
...All this work for just a little bit of flawed polish. UUGGHH
#gamedev #indiegame #indiegamedev
But I did it. I added rate arrows next to stock with even some cute fade-in and out animations!
...All this work for just a little bit of flawed polish. UUGGHH
#gamedev #indiegame #indiegamedev
That's right! Instead of clunky buttons, I finally figured out how to use a Radial Menu (github.com/jesuisse/god...) and get the background color and signals working!
You can now quickly and visually recognize and select colors! Can't wait to iterate!
#gamedev #indiegame #indiegamedev
That's right! Instead of clunky buttons, I finally figured out how to use a Radial Menu (github.com/jesuisse/god...) and get the background color and signals working!
You can now quickly and visually recognize and select colors! Can't wait to iterate!
#gamedev #indiegame #indiegamedev
I've spent the last few days beautifying and nailing down potential art styles.
I've also created a Main Menu and a Game Over screen! I just need a win screen, and then we got a fully functional demo!
Though, balancing Managers SUCKS!
#gamedev #indiegame #indiegamedev
I've spent the last few days beautifying and nailing down potential art styles.
I've also created a Main Menu and a Game Over screen! I just need a win screen, and then we got a fully functional demo!
Though, balancing Managers SUCKS!
#gamedev #indiegame #indiegamedev
Changed each station to a minimalist radial menu, and added a particle effect whenever a color produces! And LOOK AT IT! It adds SO much character to the game!
This is JUICY! Can't wait to do more visuals!
#gamedev #indiegame #indiegamedev
Changed each station to a minimalist radial menu, and added a particle effect whenever a color produces! And LOOK AT IT! It adds SO much character to the game!
This is JUICY! Can't wait to do more visuals!
#gamedev #indiegame #indiegamedev
I've created a total timer and payment system!
Every X minutes, you have to pay a certain amount of money. Otherwise, you lose (to come later). Survive 15 minutes to win!
Managers now cost an exponential amount of money, so spend wisely!
#gamedev #indiegame #indiegamedev
I've created a total timer and payment system!
Every X minutes, you have to pay a certain amount of money. Otherwise, you lose (to come later). Survive 15 minutes to win!
Managers now cost an exponential amount of money, so spend wisely!
#gamedev #indiegame #indiegamedev
You can now witness the price change in real-time with each manager!
In the future, I want to add a hover display per color that shows details, like adders, multipliers, etc.
Beautifying comes later!
#gamedev #indiegame #indiegamedev
You can now witness the price change in real-time with each manager!
In the future, I want to add a hover display per color that shows details, like adders, multipliers, etc.
Beautifying comes later!
#gamedev #indiegame #indiegamedev
Like Trinkets in roguelikes, Managers are the key to turning your basic color factory into an optimized machine that cranks out MASS PROFITS!
#gamedev #indiegame #indiegamedev
Like Trinkets in roguelikes, Managers are the key to turning your basic color factory into an optimized machine that cranks out MASS PROFITS!
#gamedev #indiegame #indiegamedev
But be careful! Bottlenecks are possible!
Up next: The Trinket System (Managers!)
#gamedev #indiegame #indiegamedev
But be careful! Bottlenecks are possible!
Up next: The Trinket System (Managers!)
#gamedev #indiegame #indiegamedev
My prototype already has buying, mixing, and selling stations that auto-start and stop based on inventory!
Humble beginnings, but number go up is already hypnotizing!
My prototype already has buying, mixing, and selling stations that auto-start and stop based on inventory!
Humble beginnings, but number go up is already hypnotizing!