dothack.com
dothack.com
dothack.com
@dothack.com
The book... open the book
November 18, 2025 at 5:08 AM
November 7, 2025 at 10:55 AM
The goblins were a bit tricky because of our limitations
1) Each monster is allowed a single material[*]
2) The goblins MUST be identical for the humanoid parts

We didn't want any sort of difference in the arms/legs/face (when visible) regardless of the type of goblin (mage, knight, etc)

All done!
November 7, 2025 at 10:50 AM
October 23, 2025 at 8:02 PM
First Gott Statue -- as seen from a previous video

Next week we will do our first sort of behind the scenes video. It will be posted on our youtube channel and embedded here due to the length/size restrictions and such
October 23, 2025 at 8:01 PM
From the artist:

"My favourite so far was Living Dead. Since the original concept was quite old, I had to create many things freely, and that ended up being the most fun part of the process. I had a lot of freedom to work on the anatomy which is what I enjoy modeling the most"

(paraphrased to fit)
October 14, 2025 at 6:54 AM
Early WIP -- High-poly clothing, no textures. We really like how this one is coming out
October 6, 2025 at 6:43 AM
One of our favourite things to do is to recreate sections that have markings or text to make them readable. Such as this piece. Can you guess what its from? (Note: NOT a root town)

Bricks still WIP
September 29, 2025 at 12:11 AM
From the artist:

"My favourite so far was the Guardian, it has this tree-robot look, and I think the result turned out really nice. But the most demanding one so far was Wood Stock. Since its a large asymmetrical creature. I think it came out really good for a LP creature"

(paraphrased to fit)
August 27, 2025 at 9:50 PM
August 22, 2025 at 11:20 PM
From the artist:

"I had a special fondness for modeling the Parasite Dragon, which has been my favorite so far, along with the Red Wyrm. Skeith was a challenge, but was a lot of fun working on it with its religious and cosmic design, reminding me of creatures in Evangelion"

(paraphrased to fit)
August 22, 2025 at 11:19 PM
Collection of a less-common group of creatures shown in Blender
July 29, 2025 at 9:52 PM
What is your favourite field type? Mushroom? Ocean? Fire? Forest?
July 3, 2025 at 3:07 AM
Our submission was not included in raylib 2025 showcase. We were disqualified due to being included in the raylib 2024 showcase last year. So we decided to share our video entry anyways:
June 11, 2025 at 11:35 AM
We will have many sub-skills / professions. Maybe Outbreak Arc. Some are obvious such as gather/craft, others will not be. Such as endurance/examiner/perception/recon. Grunty food will not be used for this. New items only

Crafting will be quite different and we are still designing it.
All names TBD
April 27, 2025 at 10:16 PM
Grunty raising will be available in The World v2.0 (Mutation Arc)

13 types will be available at release with more added over time

What will you name yours?
April 10, 2025 at 7:20 AM
Character customization is something we want to try and get right the first time.

Mix and match different pieces, change colours, and be truly unique

(Not all options available to players at launch. some will be unlocked in-game from achievements or limited time events)

Here are some samples:
April 6, 2025 at 9:28 AM
Who's hungry?
March 17, 2025 at 7:43 PM
We have gotten a few emails from people who have watched our teaser video and asked about the style change. The first version was rushed so we could meet the raylib video deadline and our art style had not yet been determined. After, we wanted more like Kingdom Hearts style and redid the characters
February 24, 2025 at 6:13 PM
February 24, 2025 at 6:12 PM
February 20, 2025 at 6:25 PM
Chicken Hand was the very first creature we created so it will be a bit different than the rest. We don't know a better way to do a 3D view but hopefully this works for you!
February 20, 2025 at 6:14 PM
WIP Hell Doberman. Any other creatures you would like to see?
February 18, 2025 at 11:13 PM