1) Each monster is allowed a single material[*]
2) The goblins MUST be identical for the humanoid parts
We didn't want any sort of difference in the arms/legs/face (when visible) regardless of the type of goblin (mage, knight, etc)
All done!
1) Each monster is allowed a single material[*]
2) The goblins MUST be identical for the humanoid parts
We didn't want any sort of difference in the arms/legs/face (when visible) regardless of the type of goblin (mage, knight, etc)
All done!
www.youtube.com/watch?v=SIDH...
www.youtube.com/watch?v=SIDH...
Next week we will do our first sort of behind the scenes video. It will be posted on our youtube channel and embedded here due to the length/size restrictions and such
Next week we will do our first sort of behind the scenes video. It will be posted on our youtube channel and embedded here due to the length/size restrictions and such
"My favourite so far was Living Dead. Since the original concept was quite old, I had to create many things freely, and that ended up being the most fun part of the process. I had a lot of freedom to work on the anatomy which is what I enjoy modeling the most"
(paraphrased to fit)
"My favourite so far was Living Dead. Since the original concept was quite old, I had to create many things freely, and that ended up being the most fun part of the process. I had a lot of freedom to work on the anatomy which is what I enjoy modeling the most"
(paraphrased to fit)
Bricks still WIP
Bricks still WIP
"My favourite so far was the Guardian, it has this tree-robot look, and I think the result turned out really nice. But the most demanding one so far was Wood Stock. Since its a large asymmetrical creature. I think it came out really good for a LP creature"
(paraphrased to fit)
"My favourite so far was the Guardian, it has this tree-robot look, and I think the result turned out really nice. But the most demanding one so far was Wood Stock. Since its a large asymmetrical creature. I think it came out really good for a LP creature"
(paraphrased to fit)
"I had a special fondness for modeling the Parasite Dragon, which has been my favorite so far, along with the Red Wyrm. Skeith was a challenge, but was a lot of fun working on it with its religious and cosmic design, reminding me of creatures in Evangelion"
(paraphrased to fit)
"I had a special fondness for modeling the Parasite Dragon, which has been my favorite so far, along with the Red Wyrm. Skeith was a challenge, but was a lot of fun working on it with its religious and cosmic design, reminding me of creatures in Evangelion"
(paraphrased to fit)
Crafting will be quite different and we are still designing it.
All names TBD
Crafting will be quite different and we are still designing it.
All names TBD
13 types will be available at release with more added over time
What will you name yours?
13 types will be available at release with more added over time
What will you name yours?
Mix and match different pieces, change colours, and be truly unique
(Not all options available to players at launch. some will be unlocked in-game from achievements or limited time events)
Here are some samples:
Mix and match different pieces, change colours, and be truly unique
(Not all options available to players at launch. some will be unlocked in-game from achievements or limited time events)
Here are some samples:
raylib 2024 showcase (very early prototype for the video, 2:45): www.youtube.com/watch?v=GdlG...
Christmas teaser: www.youtube.com/watch?v=jB5v...
raylib 2024 showcase (very early prototype for the video, 2:45): www.youtube.com/watch?v=GdlG...
Christmas teaser: www.youtube.com/watch?v=jB5v...