Embracing indie and open source development practices.
In the video:
1. MeshInstance3D with PRIMITIVE_TRIANGLE generated along Path3D
2. Spacial shader appealing to my GGG (grainy gradients gaze)
I wonder how to combine canvas and spacial shaders 🤔
In the video:
1. MeshInstance3D with PRIMITIVE_TRIANGLE generated along Path3D
2. Spacial shader appealing to my GGG (grainy gradients gaze)
I wonder how to combine canvas and spacial shaders 🤔
Additions from this week:
1. Links between resources, highlighted when active.
2. Sliders to input numbers. Upon reaching max, multiply max 1.5x.
3. Selected resource are emphasized by simply translating and scaling up
Additions from this week:
1. Links between resources, highlighted when active.
2. Sliders to input numbers. Upon reaching max, multiply max 1.5x.
3. Selected resource are emphasized by simply translating and scaling up
I dived into shaders, made some distortions, gradients and saturated some colors. Enjoyed the "process" and the result a lottttt.
Here is the current look of the main menu:
I dived into shaders, made some distortions, gradients and saturated some colors. Enjoyed the "process" and the result a lottttt.
Here is the current look of the main menu: