Embracing indie and open source development practices.
1. An option in trades, that allow “renting” a resource in exchange of another resource.
2. Banks provide controls for loan and deposit interest rates.
1. An option in trades, that allow “renting” a resource in exchange of another resource.
2. Banks provide controls for loan and deposit interest rates.
In the video:
1. MeshInstance3D with PRIMITIVE_TRIANGLE generated along Path3D
2. Spacial shader appealing to my GGG (grainy gradients gaze)
I wonder how to combine canvas and spacial shaders 🤔
In the video:
1. MeshInstance3D with PRIMITIVE_TRIANGLE generated along Path3D
2. Spacial shader appealing to my GGG (grainy gradients gaze)
I wonder how to combine canvas and spacial shaders 🤔
Additions from this week:
1. Links between resources, highlighted when active.
2. Sliders to input numbers. Upon reaching max, multiply max 1.5x.
3. Selected resource are emphasized by simply translating and scaling up
Additions from this week:
1. Links between resources, highlighted when active.
2. Sliders to input numbers. Upon reaching max, multiply max 1.5x.
3. Selected resource are emphasized by simply translating and scaling up
1. PRIMITIVE_LINES is limited to 1px thickness.
2. PRIMITIVE_TRIANGLE enabled me to generate "ribbon" links. Relatively quite more complex.
1. PRIMITIVE_LINES is limited to 1px thickness.
2. PRIMITIVE_TRIANGLE enabled me to generate "ribbon" links. Relatively quite more complex.
I dived into shaders, made some distortions, gradients and saturated some colors. Enjoyed the "process" and the result a lottttt.
Here is the current look of the main menu:
I dived into shaders, made some distortions, gradients and saturated some colors. Enjoyed the "process" and the result a lottttt.
Here is the current look of the main menu:
⊕ Days pass automatically, with an option to fast forward.
⊕ Day's operations are now processed and animated synchronously. An attempt to better inform the order of operations.
⊕ Display intro before each level.
⊕ Days pass automatically, with an option to fast forward.
⊕ Day's operations are now processed and animated synchronously. An attempt to better inform the order of operations.
⊕ Display intro before each level.
Educational aesthetic game about socioeconomics.
I'll be sharing about the development journey of this project. Looking forward to connect with you and learn together ☺️🤙
Educational aesthetic game about socioeconomics.
I'll be sharing about the development journey of this project. Looking forward to connect with you and learn together ☺️🤙