dinleo.bsky.social
@dinleo.bsky.social
Today, I felt like creating a tool for making bullet holes and wall decay as a decal. Feel free to ask questions about the attached images.

#Houdini
#GameDev
#GameDevelopment
#TechArt
#GameTextures
#EnvironmentArt
#3DArt
#3D
December 29, 2024 at 2:05 AM
Reposted
Here is a little project I've made in blender a bit ago ^^

It's a simple doom like renderer in geometry nodes
With a simple input system also using geometry nodes ^^

#blender3d #geometrynodes #indiegamedev
December 25, 2024 at 4:51 PM
This is a setup I made about half a year ago. It takes a Lego 3D mesh and performs a rigid body simulation. Then it assembles itself back in the correct order and speed,
depending on different parameters, like shown in the video.
The transformation was done 100% using VEX
#lego #3d #gamedev #houdini
December 28, 2024 at 8:58 PM
Yesterday i created this Houdini tool for making styalized stone structures with plants growing on top.

this tool was made using Houdinis Sop's for modeling and UV's
and Cop's for Texturing and placing the plants on the green parts of the rock.
#houdini #3D #gamedev
November 30, 2024 at 3:49 PM
I recently created a tool for making decayed houses for games

The input geo consists of the terrain and house profile from above

The blockout geo is used for a real-time preview of the shape while adjusting parameters, before generating the final mesh and textures

#Houdini #gamedev #3Dmodeling
November 21, 2024 at 7:18 PM
◽Geometry, renders, and drawn lines were created using Blender's 3D modeling tools, Geometry Nodes, and Cycles rendering.

◽The dithering layer was made in Substance Designer using the rendered image from Blender.

◽The final image was assembled in Photoshop

#manga #blender #photoshop
November 20, 2024 at 9:43 PM