#Houdini
#GameDev
#GameDevelopment
#TechArt
#GameTextures
#EnvironmentArt
#3DArt
#3D
#Houdini
#GameDev
#GameDevelopment
#TechArt
#GameTextures
#EnvironmentArt
#3DArt
#3D
It's a simple doom like renderer in geometry nodes
With a simple input system also using geometry nodes ^^
#blender3d #geometrynodes #indiegamedev
It's a simple doom like renderer in geometry nodes
With a simple input system also using geometry nodes ^^
#blender3d #geometrynodes #indiegamedev
depending on different parameters, like shown in the video.
The transformation was done 100% using VEX
#lego #3d #gamedev #houdini
The input geo consists of the terrain and house profile from above
The blockout geo is used for a real-time preview of the shape while adjusting parameters, before generating the final mesh and textures
#Houdini #gamedev #3Dmodeling
The input geo consists of the terrain and house profile from above
The blockout geo is used for a real-time preview of the shape while adjusting parameters, before generating the final mesh and textures
#Houdini #gamedev #3Dmodeling
◽The dithering layer was made in Substance Designer using the rendered image from Blender.
◽The final image was assembled in Photoshop
#manga #blender #photoshop
◽The dithering layer was made in Substance Designer using the rendered image from Blender.
◽The final image was assembled in Photoshop
#manga #blender #photoshop