DiGRA Belgium
digrabelgium.bsky.social
DiGRA Belgium
@digrabelgium.bsky.social
DiGRA Belgium is the Belgian chapter of the international association for academics (and professionals) who research digital games and associated phenomena.

Posts by @alexvandewalle.bsky.social
Looking forward to the next DiGRA Belgium Symposium: Namur on December 19! Thanks to @ypsenn.bsky.social and Pierre-Yves Houlmont for organizing!
[📅Save the date!]

🎮The next meeting of the Belgian chapter of the Digital Games Research Association (DiGRA) is co-organized by HEAJ and UNamur and will take place in Namur on December 19!
October 31, 2025 at 12:23 PM
Reposted by DiGRA Belgium
#GameUXsummit '25 was a blast! SO MANY GREAT TALKS (see gamaste.net/game-ux-summ...)

I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.

A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
September 10, 2025 at 7:05 AM
Reposted by DiGRA Belgium
DiGRA 2026 will be hosted at Maynooth University in Maynooth, Ireland from 14 to 18 June 2026.
The 2026 conference theme is Intersectional Pleasures.

digra.org/digra-2026-h...
DiGRA 2026 Conference Announcement - DiGRA
The DiGRA Executive Board is pleased to announce that DiGRA 2026 will be hosted at Maynooth University in Maynooth, Ireland from 14 to 18 June 2026.
digra.org
September 2, 2025 at 2:29 PM
Reposted by DiGRA Belgium
Recently had a very interesting talk with Dr. David Dobson in his podcast about my research on 𝐞𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐠𝐚𝐦𝐢𝐧𝐠, or why games can create personal growth

You can watch the full conversation on YT: www.youtube.com/watch?v=sNFx...

Or you can listen to it on Spotify: open.spotify.com/episode/668c...
The Eudaimonic Potential of Digital Games with Dr. Rowan Daneels
YouTube video by David Dobson, PhD
www.youtube.com
August 11, 2025 at 12:38 PM
Reposted by DiGRA Belgium
🚨PUB ALERT🚨

We conducted an online survey among 581 players to study the relationship between boredom types (e.g. under and overstimulation) and players' preferences for hedonic (fun), eudaimonic (appreciation), & recovery-based (e.g. relaxation, mastery) game experiences.

doi.org/10.3389/fcom...
July 18, 2025 at 2:24 PM
Reposted by DiGRA Belgium
Incredibly excited to share this collaborative article with @richardcole.bsky.social, out now in Convergence!

We hosted an active play experiment to explore how players make choices in historical games, and which role history plays (or doesn't) in this process: journals.sagepub.com/doi/abs/10.1...
‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games - Alexander Vandewalle, Richard Cole, 2025
The various ways that players actually play historical games, and how history – or players’ conceptualization thereof – impacts play processes, remains understu...
journals.sagepub.com
July 14, 2025 at 7:04 PM
(Some of) DiGRA Belgium et al. at #DiGRA2025! 😀 Been having a great time in beautiful, sunny Valletta.
July 2, 2025 at 6:36 AM
A snapshot of Belgian game studies (loosely defined) at #DiGRA2025 - and a nice showcase of the variety of games research being done in our little country! Really looking forward to the conference.

Thanks to @evagrosemans.bsky.social for the infographic! 👏
June 17, 2025 at 8:47 AM
Reposted by DiGRA Belgium
DiGRA Announcement! 📣📣

Excited to share that both the Conference Programme and the Evening Events schedule are now live. Start planning your trip—we can’t wait to see you soon!

📅Conference Programme: easychair.org/smart-progra...
🌙 Evening Events: digraconference2025.org/schedule-eve...
June 9, 2025 at 12:29 PM
Reposted by DiGRA Belgium
I wrote a book chapter!

"Empowering the Digital Citizen" provides an overview of digital & media literacy research in Flanders. Together with my @gameable.bsky.social colleagues, I wrote a chapter on gaming and gambling in Flemish adolescents.

Find the book here: library.oapen.org/handle/20.50...
June 11, 2025 at 8:22 AM
Reposted by DiGRA Belgium
New paper alert! 📢

In this article, I explore how different game design motivations impact mythological characters in video games, based on interviews with the people behind Apotheon, Hades, and Mythwrecked: Ambrosia Island:

academic.oup.com/crj/advance-...
Where was Apollo in Supergiant’s Hades? Developer motivations and mythological characters in video games
Abstract. Academic interest in classical reception and video games is thriving, but one dimension that has so far escaped scholarly attention regards the v
academic.oup.com
May 26, 2025 at 8:57 AM
Fascinating research being done by Zhiyu Chen & @biekezaman.bsky.social on video games, monetization, and longitudinal impact!

If you're 18+ and love to play games, please check out the link below to participate ⬇️
CALL FOR PARTICIPANTS! Zhiyu Chen and @biekezaman.bsky.social are studying the longitudinal impact of monetization in videogames 🎮
Are you +18 and do you love to play videogames? Interested in taking part in one (or two) of our studies? Check out the link below: forms.office.com/pages/respon...
May 20, 2025 at 12:50 PM
We're excited to announce Alexander Vandewalle as the new co-chair of DiGRA Belgium!

Together with Pierre-Yves Houlmont, Alexander aims to strengthen the visibility and accessibility of Belgian game studies, and make DiGRA Belgium a more dynamic space for researchers, students, and industry alike.
March 7, 2025 at 3:22 PM
Reposted by DiGRA Belgium
DiGRA 2025 paper and abstract notifications sent out! Who's joining us in Malta in June/July? digraconference2025.org
DiGRA 2025 - Malta
The Digital Games Research Association (DiGRA) conference is an international academic conference dedicated to the study of digital games and related phenomena. DiGRA is a global organization that pro...
digraconference2025.org
February 11, 2025 at 1:28 PM
Reposted by DiGRA Belgium
Yesterday, I presented my research on gaming motives and problematic gaming in Flemish adolescents at #Etmaal2025 🎮
February 4, 2025 at 11:04 AM
Yesterday, Stefano Gualeni @gua-le-ni.com (University of Malta) came to Ghent University for a talk on Conceptual Games, or how games can communicate philosophical ideas!

Thanks, Stefano, for this great presentation, and thanks to Marco Caracciolo for organizing this!
January 29, 2025 at 8:13 AM
Reposted by DiGRA Belgium
Next Tuesday
>> January the 28th at 14:00 <<
I will talk about the conceptual use of games and video games at the University of Ghent (Belgium).

Come join us if you're interested! #gamestudies
CC @digrabelgium.bsky.social @alexvandewalle.bsky.social
January 24, 2025 at 8:07 AM
Wishing everyone a very playful 2025! 🎉

We're happy to announce an open call for two positions on the DiGRA Belgium board: (1) Co-Chair and (2) Treasurer. Deadline: 10 February 2025.

If interested, please contact Pierre-Yves Houlmont with a letter of motivation!
January 14, 2025 at 9:33 AM
Reposted by DiGRA Belgium
REMINDER: CfP Mythological Game Studies Conference (May 2025, online)

Send @maciejpaprocki.bsky.social and me your abstracts on everything games, myth, mythology & mythologies before February 2!
CfP alert! 📢 Mythological Game Studies Conference

@maciejpaprocki.bsky.social and I are organizing an online conference on mythology & video games (May 2025). We're interested in everything games, myth, mythology & mythologies! Abstract deadline: Feb 2!

For more: docs.google.com/document/d/1...
January 7, 2025 at 1:32 PM
Reposted by DiGRA Belgium
Help! We're thrilled that DiGRA 2025 has shattered DiGRA's previous record number of submissions - 541 is a lot! But this means we need a lot more reviewers - so, please, I know everyone's busy (tell me about it), but if you can spare some time, please volunteer. forms.gle/832RH4rwh4Ug...
DiGRA 2025 Call for reviewers
DiGRA 2025 PC Chairs here: We've received a record number of 541 submissions for the conference - this is excellent news, but we're going to need a lot of hands to review this and our current committe...
forms.gle
December 18, 2024 at 9:20 AM
Really interesting VR research taking place! ⬇️

If you have experience with VR, and some time to spare, please fill in @dwalewijns.bsky.social's survey!
PhD help: I'm doing a study on why VR can sometimes feel very "real". Looking for people with VR experience. I'll be giving away a couple of gift cards worth 30$, so if you can spare 15 minutes, I would love to get your feedback! :) Link to survey: uantwerpen.eu.qualtrics.com/jfe/form/SV_9H…
https://uantwerpen.eu.qualtrics.com/jfe/form/SV_9H…
December 11, 2024 at 11:06 AM
Reposted by DiGRA Belgium
CfP alert! 📢 Mythological Game Studies Conference

@maciejpaprocki.bsky.social and I are organizing an online conference on mythology & video games (May 2025). We're interested in everything games, myth, mythology & mythologies! Abstract deadline: Feb 2!

For more: docs.google.com/document/d/1...
November 18, 2024 at 1:56 PM
Some snapshots of our DiGRA Belgium symposium at Ghent University last week, featuring presentations by Larian Studios on Baldur's Gate 3, Jan-Noël Thon on games and narratology, and hands-on demos of Baldur's Gate 3, Black Myth: Wukong, and Hades II!

Thank you to everyone for joining!
October 23, 2024 at 12:28 PM
So starts our third DiGRA Belgium symposium, this time at
Ghent University and focused on games and narrative!
October 18, 2024 at 8:25 AM