David Hsu
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dhavatar.bsky.social
David Hsu
@dhavatar.bsky.social
Game developer, 3D artist, photographer, random craftsman

I work on a lot of personal projects and games.
This effect is way more effective than I thought it would be. Testing a flooding effect in a hallway and it looks really nice and stressful at the same time. #gamedev #unity
November 2, 2025 at 9:46 AM
I wonder why this isn't a built in feature in Unity. I made a particle attractor for the particle system. It can control how fast the particles go toward a point in space, and with additional adjustments, it could probably follow a path as well. #gamedev #unity
October 11, 2025 at 7:31 AM
Sweet, I got IMGui working in Unity 6 with the newer Render Graph API. Now I can bring the industry standard for debug console into my games. I feel much better now. #gamedev #unity
October 5, 2025 at 1:19 AM
You would think making a scrolling background wouldn't be too bad, but it's surprisingly difficult. The rotation is what makes this problem hard and it took a shader and 4 moving game objects. If it was static, this would be much simpler. #gamedev #unity
September 26, 2025 at 4:52 AM
There's something about creating non-euclidean spaces that's always fun to do. #gamedev
August 16, 2025 at 10:48 PM
Tried out a portal shader idea I had. The basic concept is easy and works with a simple case, but doing something with more complicated meshes gets tricky. #unity #gamedev #techart
August 2, 2025 at 2:57 AM
Found a URP volumetric fog effect for Unity, except it doesn't work with the new render graph, so I spent some hours converting it. Lack of documentation made this harder than it should've been. Reminds me of porting games to consoles. #techart #unity #gamedev
July 20, 2025 at 9:13 AM
Something I learned was adding normals to billboard quads. It's something small, but it gives a flat image a more 3D look compared to a normal billboard. Works well in Blender, but also works in Unity. #blender #unity #gamedev
July 13, 2025 at 10:48 PM
I've been doing more tech art recently. Made a tool to automatically generate buildings from a spline. Took the idea from a youtube video and rewrote parts of it to make it function better. #gamedev #unity
July 11, 2025 at 2:26 AM
I wanted to make a glitch effect with shader graph. I did find it odd that I couldn't find any online information for splitting/offsetting individual color channels, so I made up something for that, but the rest wasn't too bad. #gamedev #unity
July 6, 2025 at 9:10 PM
Was goofing around with shaders and decided to make a transition barrier that shows up only when you get close to it. Pretty standard in a lot of games. #gamedev #unity
June 28, 2025 at 11:51 PM