David Hsu
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dhavatar.bsky.social
David Hsu
@dhavatar.bsky.social
Game developer, 3D artist, photographer, random craftsman

I work on a lot of personal projects and games.
Sometimes when we were traveling to the next area, we would pass ice blocks. When they were large enough, they would sometimes have this light blue glow. #photography #travel
November 20, 2025 at 4:46 AM
A lone penguin contemplating its life while I was waiting for a ride back to the ship. #photography #travel
November 10, 2025 at 10:15 AM
This effect is way more effective than I thought it would be. Testing a flooding effect in a hallway and it looks really nice and stressful at the same time. #gamedev #unity
November 2, 2025 at 9:46 AM
After a hike up a large snow hill, the guides setup an area where people could slide down for a bit of fun before returning to the ship. #photography #travel
October 26, 2025 at 10:54 PM
The scale of how much ice and snow there is in Antarctica is hard to convey through photos, but here you can see a group walking toward the base of a small mountain. #photography #travel
October 13, 2025 at 8:45 AM
I wonder why this isn't a built in feature in Unity. I made a particle attractor for the particle system. It can control how fast the particles go toward a point in space, and with additional adjustments, it could probably follow a path as well. #gamedev #unity
October 11, 2025 at 7:31 AM
Did you know penguins create their own "highway" system? They walk along the same paths so much that it digs a trench that they all use to quickly go between places. It was interesting watching a bunch of them walking up and down these highways. #photography #travel
October 6, 2025 at 8:45 AM
Sweet, I got IMGui working in Unity 6 with the newer Render Graph API. Now I can bring the industry standard for debug console into my games. I feel much better now. #gamedev #unity
October 5, 2025 at 1:19 AM
You know, it would be really nice if Unity didn't keep changing their architecture without documentation. The RenderGraph feature is a pain to figure out because there's currently little info. There's Unity docs, but it gives the most contrived examples and no explanation on how things connect.
October 2, 2025 at 5:55 AM
One of the coolest things I saw was a whale a few meters away from our small inflatable boat. It never surfaced fully, but showed its tail from time to time. #photography #travel
September 28, 2025 at 9:08 AM
You would think making a scrolling background wouldn't be too bad, but it's surprisingly difficult. The rotation is what makes this problem hard and it took a shader and 4 moving game objects. If it was static, this would be much simpler. #gamedev #unity
September 26, 2025 at 4:52 AM
Some years ago, I traveled to Antarctica and stayed for a little over a week. Been going through older photos that I haven't shared before. #photography #travel
September 21, 2025 at 2:30 AM
An evening alleyway in Machida while on the way back to where we were staying. #japan #photography
September 13, 2025 at 3:38 AM
I've been a bit busy, but thought I'd share a flower shot I took in the Japanese flower garden. The blue buds create a nice contrast against the yellow flowers in the back. #photography
September 3, 2025 at 7:12 AM
There's something about creating non-euclidean spaces that's always fun to do. #gamedev
August 16, 2025 at 10:48 PM
There was a random zoo inside the Uminokamichi Seaside Park where it's mostly flowers, but also animals grazing in a field. The sheep have completely flatten this field. #japan #photography
August 11, 2025 at 9:32 AM
Tried out a portal shader idea I had. The basic concept is easy and works with a simple case, but doing something with more complicated meshes gets tricky. #unity #gamedev #techart
August 2, 2025 at 2:57 AM
Pretty cool seeing LiSA perform Gurenge and a new song from the Demon Slayer movie at the comic con. #comiccon #sdcc #sdcc2025
July 29, 2025 at 5:27 AM
Found a URP volumetric fog effect for Unity, except it doesn't work with the new render graph, so I spent some hours converting it. Lack of documentation made this harder than it should've been. Reminds me of porting games to consoles. #techart #unity #gamedev
July 20, 2025 at 9:13 AM
Some pink flowers that were blooming back in April during my trip in Japan. #japan #photography
July 15, 2025 at 8:37 AM
Something I learned was adding normals to billboard quads. It's something small, but it gives a flat image a more 3D look compared to a normal billboard. Works well in Blender, but also works in Unity. #blender #unity #gamedev
July 13, 2025 at 10:48 PM
I've been doing more tech art recently. Made a tool to automatically generate buildings from a spline. Took the idea from a youtube video and rewrote parts of it to make it function better. #gamedev #unity
July 11, 2025 at 2:26 AM
I wanted to make a glitch effect with shader graph. I did find it odd that I couldn't find any online information for splitting/offsetting individual color channels, so I made up something for that, but the rest wasn't too bad. #gamedev #unity
July 6, 2025 at 9:10 PM
Walking along the Sumida River Terrace and through the Kiyosubashi at night (why does Google maps label it as Kiyosu-bashi Bridge? That's just saying Kiyosu Bridge Bridge). #japan #photography
July 4, 2025 at 12:29 AM
Was goofing around with shaders and decided to make a transition barrier that shows up only when you get close to it. Pretty standard in a lot of games. #gamedev #unity
June 28, 2025 at 11:51 PM