🌱 Dew Drop Tale | 露のテイル 💧
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dewdroptale.com
🌱 Dew Drop Tale | 露のテイル 💧
@dewdroptale.com
a cosy #pixelart / #ドット絵 game about magic, farming and friendship!

I‘m a baby level dev trying to take you on this journey and share what I learn about #gamedevelopment 🌱

sometimes I take photos, too!
➡️ @bluepotionphoto.bsky.social
The state machine puts the player into the target state and applies the animation (swinging the pickaxe, grabbing, ..) and triggers the actual logic that is again held within the target object.

So to say the carrot puts itself into the players inventory.
January 9, 2026 at 1:34 PM
Further every interactable object (mushrooms, npcs, field) knows it's own conditions.

while a carrot would always allow being picked up a rock would require an equipped pickaxe.

if the conditions are met, the object tells the state machine the correct interaction (pickup, talk, chop, ..)
January 9, 2026 at 1:34 PM
this looks absolutely incredible
January 6, 2026 at 8:34 PM
And I built an unnecessarily complex shader to give collectibles an outline whenever the player gets close. For better readability.
January 6, 2026 at 6:18 PM
I don’t know much yet, but I’m learning, and I’d love to take you with me on this journey.

I will post mostly progress updates and share my baby knowledge.
Feel free to also comment or DM to ask questions or share some warm words, my anxiety will thank you later!
January 6, 2026 at 3:13 PM