I‘m a baby level dev trying to take you on this journey and share what I learn about #gamedevelopment 🌱
sometimes I take photos, too!
➡️ @bluepotionphoto.bsky.social
Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.
This is roughly how far I've come so far
(Frieren is just a placeholder 😂)
After the code makeover, I can now pick up items and talk to NPCs using the state machine. It's quite fancy even if it's invisible, sadly.
The inventory is also functional!
For demonstration purposes, I built a very minimal UI, but there’s no dialogue system behind it yet
After the code makeover, I can now pick up items and talk to NPCs using the state machine. It's quite fancy even if it's invisible, sadly.
The inventory is also functional!
For demonstration purposes, I built a very minimal UI, but there’s no dialogue system behind it yet
So I tried visualizing everything but I probably confuse anyone including myself 😂
basically we want the player to be in a fixed State where only the intended logic applies. This avoids behavior like sliding (move) around while using a tool.
So I tried visualizing everything but I probably confuse anyone including myself 😂
basically we want the player to be in a fixed State where only the intended logic applies. This avoids behavior like sliding (move) around while using a tool.
Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.
This is roughly how far I've come so far
(Frieren is just a placeholder 😂)
Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.
This is roughly how far I've come so far
(Frieren is just a placeholder 😂)