🌱 Dew Drop Tale | 露のテイル 💧
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dewdroptale.com
🌱 Dew Drop Tale | 露のテイル 💧
@dewdroptale.com
a cosy #pixelart / #ドット絵 game about magic, farming and friendship!

I‘m a baby level dev trying to take you on this journey and share what I learn about #gamedevelopment 🌱

sometimes I take photos, too!
➡️ @bluepotionphoto.bsky.social
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Hey! I'm Robin and I'm developing this little hobby-project all by myself. 🥕

Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.

This is roughly how far I've come so far
(Frieren is just a placeholder 😂)
Can do funny text animations now
January 9, 2026 at 8:23 PM
🥕 Little Update

After the code makeover, I can now pick up items and talk to NPCs using the state machine. It's quite fancy even if it's invisible, sadly.

The inventory is also functional!

For demonstration purposes, I built a very minimal UI, but there’s no dialogue system behind it yet
January 9, 2026 at 5:09 PM
I wanted to explain you how (my) state machine works.

So I tried visualizing everything but I probably confuse anyone including myself 😂

basically we want the player to be in a fixed State where only the intended logic applies. This avoids behavior like sliding (move) around while using a tool.
January 9, 2026 at 1:34 PM
So, the most recent progress was building a hopefully robust inventory system and cleaning up all my assets into so-called "prefabs" so they inherit their functionality from similar objects.
January 6, 2026 at 6:17 PM
Hey! I'm Robin and I'm developing this little hobby-project all by myself. 🥕

Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.

This is roughly how far I've come so far
(Frieren is just a placeholder 😂)
January 6, 2026 at 3:13 PM