Werner Ziegelwanger
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devblognet.bsky.social
Werner Ziegelwanger
@devblognet.bsky.social
C++/C# developer and blogger
Working on my own strategy game in Godot
First draft of the main menu of my game...added awesome music and ken burns effect. What do you think? Do you want to click on 'New Game'??? #gamedev #4x #onemoreturn
October 23, 2025 at 5:40 PM
Current progression of combat computation. This is what I do...place some units, test combat on different terrains, tweak and repeat 🤣 I hope the final game makes as much fun
This video is double speed
April 25, 2025 at 12:48 PM
Added a rudimentary tech tree and a new UI element for it. Not much to see here, but a lot is going on in codebase.
#4xgame #gamedev #godot
April 9, 2025 at 4:09 PM
Latest update of my 4X game. It is now possible to attack enemy cities.
#gamedev #4x
March 23, 2025 at 1:11 PM
I'm nearly done with my 4X game combat computation. Now it is time for better visual differentiation of units from different players.
#Godot #gamedev #4xgame
February 10, 2025 at 4:02 PM
First look at my new combat window. It displays the outcome of this fight (changes of health bars of all involved units). #godot #gamedev
January 23, 2025 at 1:56 PM
A city is now able to build units! Now it is time to think about combat 🤔
#godot #gamedev #4x
January 5, 2025 at 12:14 PM
I'm a big step closer to actually build units or buildings in my cities... #godot #gamedev
January 3, 2025 at 10:08 AM
This weekend I added resource symbols to my map (as you my know from Civ). It is the base of my economy.
December 15, 2024 at 5:17 PM
An update of current status of my game project: I worked a lot on graphics, units for first era (stone age) are ready. Movement works. I can build new cities.
Next to do: economy.
December 12, 2024 at 6:46 PM