Werner Ziegelwanger
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devblognet.bsky.social
Werner Ziegelwanger
@devblognet.bsky.social
C++/C# developer and blogger
Working on my own strategy game in Godot
Switched from Photoshop to Gimp and I have never regretted it. Works fine for me and is better suited for my hobby project. #gamedev
December 3, 2025 at 9:24 AM
I'm doomed 🤣 maybe too much random in this map... #gamedev #onemoreturn
November 7, 2025 at 7:55 AM
Since I'm finalising save/load methods for my upcoming game, I also enjoy top down views of different maps. This is my world, and I'm it's god 💪🏻 #gamedev #hex #onemoreturn
November 2, 2025 at 8:06 AM
First draft of new game menu. it is now possible to set all values for player and map generator that currently exists. #gamedev
October 29, 2025 at 9:31 AM
First draft of the main menu of my game...added awesome music and ken burns effect. What do you think? Do you want to click on 'New Game'??? #gamedev #4x #onemoreturn
October 23, 2025 at 5:40 PM
Friday night and I'm working on my hobby project again. This time adding Save and Load.
#gamedev
October 17, 2025 at 4:50 PM
This week I added city population to my 4x game. There will be different improvements to them and they are influenced by availability of goods (like in Anno). This example shows a happy Pioneer and an angry Merchant. Class is indicated with different houses.
July 25, 2025 at 1:48 PM
A month without news? Sorry, my 4X game project is not dead...it is alive, but I'm working with my coworker on economy basics, there is nothing visually to show. #gamedev #cats
June 14, 2025 at 3:00 PM
Current progression of combat computation. This is what I do...place some units, test combat on different terrains, tweak and repeat 🤣 I hope the final game makes as much fun
This video is double speed
April 25, 2025 at 12:48 PM
I recently updated some graphics. You can see that a fisher's hut can be built and a city can build houses (different images, the one with obelisk defines the capital city).
#gamedev #hexagon #civ
April 17, 2025 at 2:15 PM
Added a rudimentary tech tree and a new UI element for it. Not much to see here, but a lot is going on in codebase.
#4xgame #gamedev #godot
April 9, 2025 at 4:09 PM
Latest update of my 4X game. It is now possible to attack enemy cities.
#gamedev #4x
March 23, 2025 at 1:11 PM
Offline programming 🤣 Today I'm working on some economy basics of my game. Excel and paper is a good choice to play test many different settings and to get an idea how it feels for a player. #gamedev #hexagon
March 20, 2025 at 4:51 PM
I just wanted to implement city attack and now I'm implementing a basic diplomacy system... Players can be at war, but they can also live in peace. A peaceful player do not want other military units to cross borders.
#gamedev #4x #onemoreturn
March 14, 2025 at 8:01 AM
After my Civ7 week, I'm once again working on my 4X project. It is now possible to add units with different colors (different players). Cool thing is, that the color is computed dynamically from a config CSV file (2. image).
#gamedev #godot #4xgame
February 17, 2025 at 4:34 PM
I'm nearly done with my 4X game combat computation. Now it is time for better visual differentiation of units from different players.
#Godot #gamedev #4xgame
February 10, 2025 at 4:02 PM
First look at my new combat window. It displays the outcome of this fight (changes of health bars of all involved units). #godot #gamedev
January 23, 2025 at 1:56 PM
My game now supports goods. There are Wood, Stone and Fur for first age (stone age). More to come later. #4xgame #gamedev
January 17, 2025 at 1:52 PM
A city is now able to build units! Now it is time to think about combat 🤔
#godot #gamedev #4x
January 5, 2025 at 12:14 PM
I'm a big step closer to actually build units or buildings in my cities... #godot #gamedev
January 3, 2025 at 10:08 AM
Working on gameart for my game. It is sick how AI replaces an artist...I did this with Photoshop and Image Image Creator and I'm just a developer 🤣 #gamedev #art #gameart
December 24, 2024 at 9:27 PM
I'm on vacation, but that does not mean I have time to chill! It is a perfect time to work on my hobby project.
Currently I'm working on city screen:
December 20, 2024 at 4:26 PM
This weekend I added resource symbols to my map (as you my know from Civ). It is the base of my economy.
December 15, 2024 at 5:17 PM
An update of current status of my game project: I worked a lot on graphics, units for first era (stone age) are ready. Movement works. I can build new cities.
Next to do: economy.
December 12, 2024 at 6:46 PM
Yesterday I got my ROG Ally X. Such a cool device. The goal is now that my hexagon game works there.
December 11, 2024 at 8:41 AM