portfolio: xeldist.wixsite.com/jonnyashley
Black lives matter, Trans rights are human rights, Free Palestine.
A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
Solve a Clue-styled murder mystery, set in an Animal Crossing-sized town, populated by 9 Light Yagami-esque narcissists, who are being killed off by a supernatural murder-weapon one-by-one.
I am a low-poly modeler, animator, pixel artist, and game dev
Solve a Clue-styled murder mystery, set in an Animal Crossing-sized town, populated by 9 Light Yagami-esque narcissists, who are being killed off by a supernatural murder-weapon one-by-one.
I am a low-poly modeler, animator, pixel artist, and game dev
Would much appreciate a good ol' retweetpost 'n wishlist
store.steampowered.com/app/3019490/...
Would much appreciate a good ol' retweetpost 'n wishlist
store.steampowered.com/app/3019490/...
Eldritch 2 is coming! Please wishlist it on Steam, and share this post.
store.steampowered.com/app/2279280/...
Eldritch 2 is coming! Please wishlist it on Steam, and share this post.
store.steampowered.com/app/2279280/...
To start, I worked on adding proper collision to the train, as well as damaging players who get caught under the wheels. I also added power ups underneath some cars to hint at the possibility of driving underneath.
To start, I worked on adding proper collision to the train, as well as damaging players who get caught under the wheels. I also added power ups underneath some cars to hint at the possibility of driving underneath.