Exploring OpenGL and rendering algorithms to create smooth visual experiences.
This thread rewrites it: what we tried, why it hurt, and how RenderEffect + AGSL made "frosted glass" practical and fast.
#AndroidDev #JetpackCompose #Shader #AGSL
This thread rewrites it: what we tried, why it hurt, and how RenderEffect + AGSL made "frosted glass" practical and fast.
#AndroidDev #JetpackCompose #Shader #AGSL
#AndroidDev
#AndroidDev
#AndroidDev #JetpackCompose
#AndroidDev #JetpackCompose
#AndroidDev #JetpackCompose
#AndroidDev #JetpackCompose
Use atlas textures:
– Pack multiple images into a single bitmap
– Draw specific regions via coordinates
One texture = lower memory overhead than managing hundreds of bitmaps.
#AndroidDev #JetpackCompose
Use atlas textures:
– Pack multiple images into a single bitmap
– Draw specific regions via coordinates
One texture = lower memory overhead than managing hundreds of bitmaps.
#AndroidDev #JetpackCompose
#JetpackCompose #AndroidDev
#JetpackCompose #AndroidDev
#AndroidDev #JetpackCompose
#AndroidDev #JetpackCompose