Edzio K.
banner
demiurge.bsky.social
Edzio K.
@demiurge.bsky.social
Angularity and reactivity. Immersive Sim. Project Anarres developer. Anarchist. He / Him.
The texture is all done in PS. I generally avoid Substance Painter unless the model is exceptionally complex.
November 13, 2025 at 12:01 PM
It must be said that the pixel artistry is just remarkably cohesive and impressive — often startling with a cut to an unexpectedly detailed and unnerving facial expression or artifact. Fantastic colour choices as well.
November 7, 2025 at 8:13 AM
The Excavation of Hob's Barrow (2022).

One of the best adventure games I've had the pleasure of discovering; a horror triumph commendably deliberate with its gradual escalation. Recalling The Wicker Man (1973) and Wake in Fright (1971), it arrestingly sustains mystery and suspense to the very end.
November 7, 2025 at 7:54 AM
Some ammo boxes I textured recently.

#GameDev #GraphicDesign
November 3, 2025 at 6:15 AM
From the demo of BIRDCAGE (2025).

Shoot ‘em ups are sadly not my forte. Previously a non-factor of my life now writ tragic given the sublime aesthetics. If there are any genre enthusiasts among my followers do pursue this.
November 2, 2025 at 8:01 AM
Mars Express (2023).

Among the more impressive animated works of the last decade — relentlessly introducing some novel idea, interaction, implication and complication to a breathtaking degree. I was utterly compelled from the first scene to the credits.

📽️
October 26, 2025 at 3:25 AM
From the demo of Love Eternal (2025).

Supreme elegance — cardinal directions, jump, flip. Yet how much is wrung from this grammar becomes almost shocking. Further, gorgeous pixel artistry.
October 23, 2025 at 8:24 AM
From the demo of The Séance of Blake Manor (2025).

Among the best surprises of the Next Fest — an investigation game with notable influence from Pathologic (2005) in having a time pressure and every life in the titular hotel at hazard. Captivating mechanically and atmospherically.
October 20, 2025 at 10:10 AM
WIP. Central container elevator.

#GameDev
October 20, 2025 at 7:35 AM
From the demo of Skate Story (2025).

The perfect foley of polyurethane wheels on concrete and constant musical frisson by Blood Cultures — even the wild lens effects contribute to a glittering experiential bliss. Joining the chorus of recommendation.
October 19, 2025 at 2:24 AM
October 18, 2025 at 11:37 AM
Akira (1988).

I held this in my heart as being an epochal work of animation — somehow that still felt inadequate for just how astonishing every shot was on revisit. Each a world of design and detail and appearing an unfathomable labour immediately displaced by another such achievement.

📽️
October 16, 2025 at 6:01 AM
WIP. Some recent texture experiments — trims really are everything.

#GameDev
October 12, 2025 at 10:32 AM
Afflicted with swimmer's rash so I can only look upon this jellyfish with envy.
October 10, 2025 at 5:35 AM
From the demo of Sword Hero (2025).

An incredible morsel that gestures towards a masterpiece somehow solo developed. The systemic riches of a Gothic (2001) or Arx Fatalis (2002) enjoined to a fighting system whose weight, consequence and sophistication leaves so much else revealed as milquetoast.
October 8, 2025 at 3:51 AM
I write this after having set a new personal record on dumbbell presses (40kg for 5) and incline curls (25kg for 5) this week and becoming far stronger than I've ever been at this weight.
October 6, 2025 at 5:56 AM
This is a photo of Steve Reeves (1926-2000). His physique was attained in what is called the Silver Era of bodybuilding — before steroids. He remained a natural lifter all his life.

To this day, he visibly mogs so many "enhanced" lifters. But there's really no hidden trick in his training approach.
October 6, 2025 at 5:56 AM
I cannot overstate the contributions of The Designers Republic. Their artistry is so unspeakably elegant and impressive.
October 4, 2025 at 8:03 AM
Wipeout 3 (1999).

Still transcendent in raw aesthetics, there's a timeless pleasure in precisely gliding over spiraling tracks of reinforced concrete at five hundred kilometers an hour to Sasha and Orbital.
October 4, 2025 at 7:48 AM
First proper swim of the season.
October 1, 2025 at 6:01 AM
With the fullest euphemism, a shrewd businessman. Yet he also elevated designers as public facing creatives akin to music artists and likewise shared the returns of their success with greater parity. The cover art was also far more mature and aesthetically pleasing than even much today.
September 30, 2025 at 3:52 AM
I was taken aback revisiting my screenshots of Deus Ex (2000) after seeing this promotional image from the remaster on the right.
September 27, 2025 at 11:49 AM
I've rounded the ending of Act 3 and still have so much undiscovered. One of the best sequences of the game, an involuntary sojourn, had one of the most fun and consequential bosses hidden in a obscure crevice. Not to be confused with a wholly different boss also optionally found there upon return!
September 18, 2025 at 4:11 AM
I seldom feel daunted by a game. Yet the bosses and gauntlets put before me here make me think, 'That's impossible!'

I set about trying, failing, improving, whiffing, doing wor- surprisingly close and then cakewalking what I thought was impossible. The feeling of success is rarely equaled.
September 13, 2025 at 4:03 AM
The closest thing to playing Spirited Away (2001). You enter a relentlessly imaginative and constantly surprising world, hostile and enchanting, that has its own arcane schemata and internal logic. Just when you find stability, you fall or breach into a new area and new rules must be discerned.
September 7, 2025 at 11:18 PM