Deepnight Games ⚔️
banner
deepnight.net
Deepnight Games ⚔️
@deepnight.net
One-man game studio. I love making games. I was Dead Cells lead.
Tenjutsu (https://bit.ly/tenjutsu) / 🔥DeadCells / 🧯Nuclear Blaze (https://bit.ly/nblaze) / 🗺️ ldtk.io / 💀Have a Nice Death
You're not alone anymore
October 1, 2025 at 2:28 PM
There's quite a lot of different things to do in Tenjutsu:
- Open stalls to buy delicious onigiri in Tako Food Co districts,
- Unlock hidden key safes in Iron Syndicate controlled areas,
- Re-open and plunder Neon Dragons jewelries, and pretend that all the shiny things were yours from the beginning
September 23, 2025 at 12:55 PM
...Was it just a bad dream?
(Yes, she sleeps fully dressed, and lots of minor details are kind of messed up 😅)
September 2, 2025 at 2:15 PM
I called that hair style Celeste (thanks @noelfb.bsky.social for the hair physics tips btw)
August 27, 2025 at 12:46 PM
I spent too much time on that hair physics thing
August 27, 2025 at 12:41 PM
I wrote a second devlog about to tell how and when the Tenjutsu transitioned from being a linear score-based beat 'em up to open-world rogue.
And I also made available for free the last playable build of that beat 'em up version from 2023 :) deepnight.net/blog/tenjuts...
August 18, 2025 at 12:07 PM
A few years ago, I worked on a tech prototype for a traditional 2D gridder game (think Dungeon Master). No 3D involved, pure old-school approach. I'm quite sad that the market for this type of game is so small, I would still love to work on one, one day (demo link: deepnight.net/games/dungeo...)
July 30, 2025 at 10:45 AM
I like my control schemes simple (here, you only press X to attack and left/right to switch side)
July 17, 2025 at 1:12 PM
How Tenjutsu actually plays
July 15, 2025 at 7:53 AM
New inventory UI, almost feels like a tiny martial arts RPG <3
March 20, 2025 at 10:27 AM
Small details that add a lot to the gamefeel
March 6, 2025 at 8:26 AM