Scott Foster
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decent.bsky.social
Scott Foster
@decent.bsky.social
Tools Engineer at Playground Games
Games Developer | Staffordshire University Graduate

Opinions are my own and do not represent my employer.
https://scottgarryfoster.com
The Kirby Air Riders Amiibo might be the coolest amiibo I own. They are big, heavy, bold and are interesting functionally. You level up the rider as a companion during races and can change cart by littlerally moving the character to the other cart. Would love to see more ideas like this...
November 21, 2025 at 9:51 PM
#Google has become even more useless to me, failing to be second nature at spell check. I would prefer not to burn literal jet fuel by using #AI to get over my Dyslexia but here we are...
(Copying from the input is unformatted. Now I need to actively mess with the text, messed up many times)
October 26, 2025 at 11:31 AM
Found time to start working on my #GameEngine and added an Asset Browser and ability to add meta data to assets. ImGui makes this remarkably easy to prototype. Next to add proper selection/inspector editing.
#GameDev
July 6, 2025 at 5:20 PM
And this is why Vibe coding will never take off. It's hard enough to use AI as a search engine, let alone a pair programmer:
April 6, 2025 at 1:40 PM
After math of a circular reference in CMake... 😢
February 23, 2025 at 2:17 PM
Niche post: Coding a #GameEngine in C++. Installed #ReSharperC++ in #VisualStudio and **Moved a File to another Folder** so elated that I no longer need to take 5 minutes to consider exactly the correct folder, every, single, time, I make a file in my project. www.jetbrains.com/resharper-cp...
December 1, 2024 at 1:19 PM
I might have already guessed it could be null Visual Studio 2022... 🤦
November 2, 2024 at 6:15 PM
After a lot of setup I've added Text Rendering, I'll be I need to add Scale and Justification/Alignment but those can come later. For now it loads from file and takes text - the rest are the next features.
#gamedev #indiedex
May 6, 2024 at 9:41 PM
Had a conversation with Chris Maltby, the creator of #gbstudio. Spoke about how to keep the vision of the product focused and managing a public project. As Tools Engineer GBS is solving the problems tools were made for, user friendly, focused product. Love to see it. #gamedev #gameboy
April 20, 2024 at 7:46 AM
Is this what happens when VLC gets a memory leak?
April 14, 2024 at 7:12 AM
Agreed and just on PKMN. I don't understand why anyone would prefer this sudo chibi look from DP vs proper porpotions of Let's Go EP. We peered down and imagined 3D worlds, we did not peer down and imagine it was just a flat representation of the world. Holding out for GS/C ❤️
April 14, 2024 at 7:04 AM
Taken me all day and a bit of architectural design but I have two rectangles not touching using a Rigidbody. Making things from scratch (like an engine) is hard but rewarding. #SpiritCity has helped me in taking breaks (productivity tool). Full review pending. #gamedev
Gif: i.imgur.com/C3PU7ux.gif
April 13, 2024 at 7:07 PM
Struggling to focus on side projects. Developing a little 2D engine and resolved a ticket - add circle on circle collision. If you too have a project you want to work on - try picking up a small task! One ticket at a time! #gamedev
March 31, 2024 at 5:01 PM
Advice for GameDev and especially taking on a large project. Organise all your tasks and bugs, prioritise what you need, should and want to do! I am developing a Game Engine, I could not take on everything without good organisation! This is Github Issues/Projects. One task at a time!
February 11, 2024 at 11:25 AM
As both a software developer and a gamedev I feel very seen by this quote. Players don't play our code they play our games.
January 16, 2024 at 8:03 PM
So my Control key keeps randomly firing. I've changed keyboards so it must be the laptop one. I've cleaned it with air and brushes. No luck.
Now I've disabled the keys with auto hotkey so the situation is under control.
July 11, 2023 at 9:20 PM
For my birthday my amazing partner made this #Zelda Bottle storage box. I think it looks amazing and goes nicely on this #TearsOfTheKingdom shelf.
July 4, 2023 at 4:53 PM
Managed to implement snake tail growth using Test Driven Development but not without a few headscratchers. Tests sometimes 'complete' but Rider refuses to let go. Appears to be an issue when running Edit & Play tests, need to run one or the other. Never happened before :shrug:
Making progress... 😀
July 2, 2023 at 8:04 PM
Start of my project. 154 Tests and basic player movement for an Arcade Game Prototype project.
Not everyone finds joy in TDD especially with games but this has been blissful and relaxing to chip away at during my evenings. Do what makes you happy :)
#gamedev #Unity #programming
June 25, 2023 at 5:02 PM