Team Fortress 2 Classic (2014): Despite being a fan-made mod, it's preferable in many ways to the original. It rolls back a lot of the most questionable weapons and cosmetic changes. Some additions are iffy, but it's still a net positive.
Also custom weapon servers are insane.
Team Fortress 2 Classic (2014): Despite being a fan-made mod, it's preferable in many ways to the original. It rolls back a lot of the most questionable weapons and cosmetic changes. Some additions are iffy, but it's still a net positive.
Also custom weapon servers are insane.
Everything from the setting to the ratio of story-to-gameplay to the characters themselves (I need a Heismay plush) are excellent, and there are so many potential avenues making a sequel that I'm looking forward to what they make next.
Everything from the setting to the ratio of story-to-gameplay to the characters themselves (I need a Heismay plush) are excellent, and there are so many potential avenues making a sequel that I'm looking forward to what they make next.
Final thoughts: I'm kinda scatterbrained with my thoughts, but while it's more rife with flaws than Persona and mainline SMT, I believe that its borderline-inevitable sequels will fix these issues...
Final thoughts: I'm kinda scatterbrained with my thoughts, but while it's more rife with flaws than Persona and mainline SMT, I believe that its borderline-inevitable sequels will fix these issues...
As far as the bigger picture goes, your mileage may vary. The writing quality between individual arcs is all over the place. The game teases this big metacommentary at the beginning but it also comes out underbaked...
As far as the bigger picture goes, your mileage may vary. The writing quality between individual arcs is all over the place. The game teases this big metacommentary at the beginning but it also comes out underbaked...
Will and co. outright see the real world (or at least a sanitized version of it) as aspirational. Between that and the medieval-ish setting, it'd be insane to push for some extremely forward-thinking ideology...
Will and co. outright see the real world (or at least a sanitized version of it) as aspirational. Between that and the medieval-ish setting, it'd be insane to push for some extremely forward-thinking ideology...
So let's get to the themes and plot, which are generally way better. Atlus has an iffy reputation for being biased towards the status quo/centrism (see: SMT4, Devil Survivor 2, to a lesser extent Persona 4 + 5).
That's still true here, but it makes way more sense now...
So let's get to the themes and plot, which are generally way better. Atlus has an iffy reputation for being biased towards the status quo/centrism (see: SMT4, Devil Survivor 2, to a lesser extent Persona 4 + 5).
That's still true here, but it makes way more sense now...
Of course, thematically it makes sense that characters have archetypes. Where Persona and SMT narratively are broadly about characters discovering themselves and their beliefs, Metaphor is about actualizing inner-most beliefs which were always there...
Of course, thematically it makes sense that characters have archetypes. Where Persona and SMT narratively are broadly about characters discovering themselves and their beliefs, Metaphor is about actualizing inner-most beliefs which were always there...
I'm less happy about character progression. Follower Bonds alone enforce 15 different progression chokepoints, many of which are non-negotiable. Royal Archetypes exacerbate this further...
I'm less happy about character progression. Follower Bonds alone enforce 15 different progression chokepoints, many of which are non-negotiable. Royal Archetypes exacerbate this further...