DDDistortion
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dddistortiondev.bsky.social
DDDistortion
@dddistortiondev.bsky.social
We are a small development team based in Tokyo, Japan. Currently working on Nightmare Operator, an action horror game.

東京拠点の開発チームで、アクションホラーゲームを作っています。

NIGHTMARE OPERATOR on Steam: https://store.steampowered.com/app/2957360/NIGHTMARE_OPERATOR/
EVO Japanの出展の為に用意した口裂け女子たちのイラスト.

Illustrations of the Kuchisake-Jyoshi that were prepared for our EVO Japan exhibition.
October 21, 2025 at 6:57 AM
October 14, 2025 at 9:58 AM
September 21, 2025 at 1:10 AM
Ammo has been removed from NIGHTMARE OPERATOR. It has been replaced with the Heat System.

Shooting generates Heat. Overheating means you cannot shoot for a period.
Switching Modules, performing melee attacks, and utilizing Discharge Cancels reduce Heat.

#gamedev
#ps1 #psx
September 3, 2025 at 12:55 AM
We've been quietly plugging away at #nightmareoperator, and we're intentionally holding some cards close to the chest.

Still, we want to show off some of the cool polishing we've been doing. Here's an example: smooth volumetric fog transitions.

#screenshotsaturday
#gamedev
September 1, 2025 at 12:09 AM
NIGHTMARE OPERATORのウィッシュリスト登録数が10万件を突破しました!
今まで応援して頂いて誠にありがとうございます!
これからも引き続き頑張ります!

NIGHTMARE OPERATOR has surpassed 100000 wishlist registrations!
Thank you so much for all your support!

#nightmareoperator
June 3, 2025 at 1:28 AM
In NIGHTMARE OPERATOR, switching weapons as quickly as possible is the key to efficiently dispatching enemies.

NIGHTMARE OPERATORでは武器を素早く切り替えることが、敵を効率的に倒す鍵となります。

#nightmareoperator
#indiegame
#psx #ps1 #gamedev
#TPS #actiongame
May 13, 2025 at 2:34 AM
That's a wrap for #EvoJapan2025! Thank you to everyone who dropped by and played NIGHTMARE OPERATOR! We're always humbled by everyone's positivity and enthusiasm about the game.

#EvoJapan2025 はこれで終了です!ご来場いただき、NIGHTMARE OPERATORをプレイしてくださった皆様、ありがとうございました!皆様が優しくフィードバックを共有して、発売に楽しみにしているといってくれて誠に光栄です。
May 11, 2025 at 1:25 PM
The NIGHTMARE OPERATOR booth is number 33, situated right near the entrance of EVO Japan 2025! Come hang out after going 0-2!

NIGHTMARE OPERATORのコマは入り口に近い33番です!皆んなさまをお待ちせております!
May 8, 2025 at 10:09 PM
Everything’s ready for #evojapan2025 tomorrow! Come check out our booth near the East Hall 2 entrance and play the latest demo of NIGHTMARE OPERATOR!
May 8, 2025 at 1:03 PM
It's almost time for #evojapan2025!

If you're attending the event, stop by our booth and give the latest build of #nightmareoperator a try!

We're very interested in getting feedback from the FGC in regards to how we've integrated fighting game mechanics into NIGHTMARE OPERATOR.
May 7, 2025 at 12:29 AM
The current record for clearing the Kuchisake-Jyoshi encounter is 45 seconds, come see if you can beat it at #EVOJapan2025!

We'll be exhibiting #nightmareoperator's latest demo at the event.
May 3, 2025 at 12:36 AM
We're super excited to announce that we will be exhibiting the latest demo of NIGHTMARE OPERATOR at #EVOJapan2025! Please stay tuned for more information in the coming days.

Details: store.steampowered.com/news/app/295...

#nightmareoperator
#evojapan2025
#evojapan
#indiegame
April 19, 2025 at 1:00 AM
April 12, 2025 at 1:20 PM
April 6, 2025 at 2:10 AM
March 23, 2025 at 1:01 AM
March 2, 2025 at 2:29 AM
February 9, 2025 at 1:12 AM
January 25, 2025 at 11:59 PM
We're still tuning the exact behavior, but we finally added one of the most requested features from our TGS demo: camera lock-on!

まだ調整中ですが、ついにTGSでプレイした人の最も要望の多かった機能を追加しました:ロックオン!

#nightmareoperator
#indiegame #ps1 #psx
#screenshotsaturday
January 19, 2025 at 12:00 AM
Misha's three-stage melee combo is a powerful tool for dispatching Youkai at close range. The second and third stages of the combo can be altered by inputting different movement directions during the combo (forward, side, etc.)

#screenshotsaturday
#nightmareoperator
#indiedev
January 12, 2025 at 1:30 AM
Happy New Year everyone! The team was taking time off but we're now fully back to work on Nightmare Operator. We have many exciting new things to show off this year, but updates might slow down for a while!

皆さん、明けましておめでとうございます!チームが年末にゆっくり休んで、元気いっぱいで「NIGHTMARE OPERATOR」の開発に復帰しています!今年もよろしくお願いします!
January 11, 2025 at 10:18 AM
Happy Holidays! We’ve had an amazing year and have been honored to hear a lot of feedback and support fans! There are a lot of exciting things to show off next year as well.

Everyone thank you so much! We will continue to make the best game we can.
December 24, 2024 at 3:07 PM
Remina are stationary enemies capable of attacking Misha with a variety of long-range attacks. Stunning them will dislodge their mask and reveal their internal mechanisms, which can be shot to deal heavy damage.

#screenshotsaturday
#nightmareoperator
#horrorgame #indiegame
December 15, 2024 at 12:13 AM
December 9, 2024 at 12:27 PM