Izzy 🪄 Scaledeep
banner
darkgnosis.bsky.social
Izzy 🪄 Scaledeep
@darkgnosis.bsky.social
Fancy graphic and turn based traditional roguelike here. Quite proud of how capsule art turned out btw.

Scaledeep

store.steampowered.com/app/3443800/...
Scaledeep on Steam
Roguelike. Turn-based dungeon crawler featuring procedurally generated environments, over 200 unique monsters, and dynamic class customization. 20 different storylines. 6 professions. Countless deaths...
store.steampowered.com
October 22, 2025 at 4:01 PM
Never enough :) jokes aside:

this one is tactical turn based roguelike. A bit retro, some unique mechanics. Not mindless hack and slash. Smart dungeon layout, and much more. There's detailed description on Steam page.
October 19, 2025 at 8:16 AM
Thanks :)
September 28, 2025 at 6:54 PM
I love the vibe of the animation! :) nice
September 18, 2025 at 4:40 PM
Yeah, I also have a dream of finishing my game and start work on my decade long development of sci fi game. :D Great work
September 18, 2025 at 4:39 PM
Happy #turnbasedthursday and thank @davidcodeandart.bsky.social 4 hosting.

Scaledeep is roguelike/rpg/turn based game I am working on.

Clearly influenced by Diablo, but with many new and fancy (read complex and deadly) features added.

Drop a wishlist at:
store.steampowered.com/app/3443800/...
September 18, 2025 at 4:36 PM
Thanks for hosting this week's #TurnBasedThursday @icecodegames.com!

Scaledeep: turn based dungeon exploration roguelike, with huge variety of everything.

Wishlist: store.steampowered.com/app/3443800/... :)
September 11, 2025 at 4:53 PM
Your screenshots every time looks even more phenomenal! Great work!
September 11, 2025 at 4:51 PM
Reposted by Izzy 🪄 Scaledeep
Hello @icecodegames.com, and thanks for hosting this week's #TurnBasedThursday. 🍻

#Archrebel, my love letter to the classic Rebelstar, is now proudly part of Micro Prose's catalog! This is... astonishing... 🥲

#gamedev #indiegamedev
July 10, 2025 at 1:51 PM
Very nice water animation!
September 11, 2025 at 6:31 AM
btw this may be interesting read: towardsdatascience.com/a-quick-and-...

came upon it not so long ago
A Quick and Clear Look at Grid-Based Visibility | Towards Data Science
How a 3-line algorithm provides a decent alternative to ray casting
towardsdatascience.com
September 10, 2025 at 11:07 AM
I have a very similar approach (although non ASCII) that I use for the lightmap texture and FOV. I’m curious: how does it perform for you?
September 10, 2025 at 9:06 AM