Interested in story-driven games and narrative design.
Current project: Particular Reality - https://www.particular-reality.com (devlog: particularreality.substack.com)
But resistant/vulnerable, from your description/formulas, are the same thing. Maybe an opportunity to simplify and use a single parameter (which can be also be negative), and also remove a branch?
But resistant/vulnerable, from your description/formulas, are the same thing. Maybe an opportunity to simplify and use a single parameter (which can be also be negative), and also remove a branch?
The tech demo was quite successful ("Best Demo" AGS award 2005!), and we learnt a lot from developing it. Despite the name, it's a self-contained short game which takes around half an hour to complete.
The tech demo was quite successful ("Best Demo" AGS award 2005!), and we learnt a lot from developing it. Despite the name, it's a self-contained short game which takes around half an hour to complete.