Daniel Martinez Amigo
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danimtz15.bsky.social
Daniel Martinez Amigo
@danimtz15.bsky.social
Unreal Engine developer @PlexusTech
Computer Systems Engineering @uniofbath.bsky.social
Graphics programming, gamedev and memes.
Opinions are my own.
danimtz.github.io
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Recreation of Crown of Sorrow boss encounter from Destiny 2 in Unreal Engine 5. Textures and models are ripped from the game everything else (gameplay systems, particles, animations etc ) is made from scratch in UE5. This was made for portfolio purposes.
youtu.be/UCIADd_qOoE

#UE5 #Destiny2 #gamedev
Crown of Sorrow UE5 encounter demo
YouTube video by Danimtz
youtu.be
Some tests I did for the snow particles in Niagara for my skiing game project(which is very slow in development since I have a job now xd) Looks decent thought

#ue5 #gamedev
November 19, 2024 at 2:16 PM
(This was from a while ago but posting some stuff from the other app)
Snow trails using nanite tesselation and a grid of render targets to maintain them in memory. The textures are allocated as needed and the trail remains persistent. Nanite tesselation is not very performant rn...
#ue5 #gamedev
November 19, 2024 at 2:12 PM
Recreation of Crown of Sorrow boss encounter from Destiny 2 in Unreal Engine 5. Textures and models are ripped from the game everything else (gameplay systems, particles, animations etc ) is made from scratch in UE5. This was made for portfolio purposes.
youtu.be/UCIADd_qOoE

#UE5 #Destiny2 #gamedev
Crown of Sorrow UE5 encounter demo
YouTube video by Danimtz
youtu.be
November 19, 2024 at 2:10 PM
I head its more chill over here. Will post some stuff here as well (even though I hardly post anything xd)
November 15, 2024 at 3:57 PM