🎛️ Daniel Dehaan 🔊
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danielrdehaan.com
🎛️ Daniel Dehaan 🔊
@danielrdehaan.com
Design, creates, and enables sound.

Freelance sound/music designer.
Assistant professor of Digital Music Technology @ Columbia College Chicago.
Doctorate in Music Composition & Technology from Northwestern University.
Pushed Beta V1.1 of ReaMOD today with improved parameter automation capabilities/workflow and saving/recalling ReaMOD states with Reaper project files. Grab the update here: www.simplesoundtools.com/reamod
November 11, 2025 at 8:39 PM
ReaMOD is now ready for you to play with! Control FMOD from within Reaper. Find out more here: www.simplesoundtools.com/reamod
ReaMOD — Simple Sound Tools
www.simplesoundtools.com
November 7, 2025 at 9:52 PM
I've been thinking about how DAWs empower or limit creativity. This made me curious to know what DAWs you are using. So...I made a form! Should take less than 5 minutes to fill out and then we can finally all know for certain: Which DAW is truly the best DAW? Haha!
form.typeform.com/to/BB5NsDJT?...
What is your DAW?
Tell me about your DAW and why you love or hate it.
form.typeform.com
March 28, 2025 at 2:15 AM
More useful tools, this time an beautiful #M4l device for #ableton by one of my favorite #YouTubers Iftah: youtu.be/jGE4zHv-1k8?...
Flufs: An accessible real-time & offline loudness meter (Max for Live / Ableton Live)
YouTube video by Iftah
youtu.be
March 5, 2025 at 6:07 PM
The Reaper community is so awesome! The software itself is so customizable, just about any workflow can be optimized. Here is a new script from Leon Beilmann for setting up and managing tracks with .csv files. Could be a huge time saver for folks! youtu.be/A_xs1wD1Ccs?...
TableTracker - Track Structure Generation from CSV in Reaper
YouTube video by LAxemann
youtu.be
March 5, 2025 at 4:22 PM
Some people have dreams where they speak another language, apparently I have dreams where I am solving network communication problems in Max/MSP patches.
March 4, 2025 at 3:03 PM
So many great implementation and sound design ideas in this interview with Ali Tocher by @sergioronchetti.bsky.social.

youtu.be/oGuvQc6nvvg?...
FMOD Deep Dive into Luna Abyss w/ Ali Tocher
YouTube video by SERGIO RONCHETTI
youtu.be
February 20, 2025 at 4:16 PM
Closing out the old year and bringing in the new in one of my favorite spots with some of my favorite people.
December 31, 2024 at 9:02 PM
I just discovered @dzlo.bsky.social posts/account. So many thought provoking threads about #sound and #gameaudio. 🤯
December 17, 2024 at 12:51 PM
My brain kept chewing and it resulted in me writing a follow-up article on physical modeling and why it’s not more common in game audio

www.linkedin.com/pulse/search...

#gamedev #gameaudio #sounddesign #synthesis #wwise #unrealengine #unity #fmod
In Search of the 'Right' Sound: Why Games Don't Generate Audio Like Graphics
In my previous article, I considered the question, 'When is the "wrong" sound the "right" choice?' The answer we arrived at was simple: when the wrong sound tells a better story than the right one. Th...
www.linkedin.com
December 16, 2024 at 8:34 PM
Reading Cox's "Sonic Wonderland" this morning inspired me to write a brief article exploring how sometimes the 'wrong' sound is the 'right' choice.

www.linkedin.com/pulse/when-w...
When is the Wrong Sound the Right Choice?
TL;DR: More often than you might think. This morning, as my infant son and I were out for brunch, I found myself performing a precarious balancing act: holding his bottle at just the right angle on th...
www.linkedin.com
December 14, 2024 at 10:16 PM
One of the best explanation of reverb I’ve heard and some really intriguing tech:

youtu.be/_sV0mVuv-bE?...
The Most Realistic Reverb (ever ?)
YouTube video by Tomi Wai Lee
youtu.be
December 11, 2024 at 7:54 PM
"The Listening Book" by W.A. Mathieu continues to be such a rich source of creative renewal and guidance. Today I read his chapter on originality, where he talks about there being two roads toward discovery: fast and high.
December 10, 2024 at 9:30 PM
Working out some of the bugs with how #ReaMOD uses Take Envelopes in #Reaper to update local or global event parameters for specific #FMOD event instances. This kind of work always feels like three steps forward one step back. But it feels so good once everything is working smoothly!
December 8, 2024 at 5:35 PM
#Reaper is hands-down the coolest #DAW. Here is a custom script that brings 'Random Container' functionality—similar to what's found in #Wwise or #FMOD —to Reaper. Perfect for testing #SFX variations, building beats, or exploring #generative music. GitHub link below 👇

youtu.be/SKbzuSrTYiM?...
Custom Reaper Script: Random Containers
YouTube video by Daniel Dehaan
youtu.be
December 7, 2024 at 3:26 AM
I am almost ready to share another one of my recent #SideQuest with the world: a variable-length step sequencer driven by logic and probability!

#FMOD #Unity #gameaudio #sounddesign
December 6, 2024 at 10:33 PM
Not surprised. I spent a lot of time in L.A. this year and Miley Cyrus’ Endless Summer Vacation has become my go to soundtrack for driving the hills around L.A. Also, I love The Bee Gees! Such a great album.
December 5, 2024 at 2:34 PM
Calling all #FMOD Wizards!! I'm stumped. For fun, I am creating a variable length step sequencer in FMOD and I've run into a problem that I can't solve. If you've got the time, watch the video below and let me know if you have an idea of how to solve this issue. Thanks!
youtu.be/8oX7uxgjAG8?...
FMOD: Variable Length Step Sequencer - Double Trigger Problem
YouTube video by Daniel Dehaan
youtu.be
December 3, 2024 at 10:03 PM
New obsession unlocked: Record everything with ultrasonic microphones!

#sounddesign #fieldrecording #foley #gameaudio #gamedev #audiorecording

youtu.be/9W6Y5vR6KN8?...
Zooming In On Sound - An Ultrasonic Sound Exploration
YouTube video by Iftah
youtu.be
November 28, 2024 at 2:49 PM
Mocked up a basic GUI for the probabilistic step sequencer I am playing with in #FMOD. Here is a little demo video: youtu.be/BuneS-f9MBY?...
FMOD Demo - Probability Step Sequencer - Part 3: Basic GUI in Unity
YouTube video by Daniel Dehaan
youtu.be
November 27, 2024 at 6:59 PM
I want to play with this so badly! I know that there are plenty of issues/concerns with A.I. but this one in particular makes me so curious about the creative possibilities: fugatto.github.io

#sounddesign #ai #foley #ambience #gameaudio #gamedev
We envision Fugatto as a tool for creatives, empowering them to quickly bring their sonic fantasies and unheard sounds to life—an instrument for imagination, not a replacement for creativity.
fugatto.github.io
November 26, 2024 at 7:56 PM
After teaching almost every major #DAW to everyone from high school, undergraduate, and graduate students, to private clients for 10+ years I’m proud to call #REAPER my main DAW. Checkout this post by @bolttracks.bsky.social for some excellent resources:
New to #REAPER? Wanting to accelerate and streamline your #sounddesign workflow? Looking for ways to automate asset naming and render processes?
Check out this guide I made on my favorite (and mostly free) REAPER extensions and workflow tricks for #gameaudio!

bolttracks.com/reaper-tools/
REAPER Tools & Extensions for Game Audio
Visit the post for more.
bolttracks.com
November 25, 2024 at 10:08 PM
Great quote “You don’t have to reinvent the wheel, you just need to join the conversion.” Some of my favorite moments from #gamesoundcon were thanks to @sergioronchetti.bsky.social and his #FMOD workshops. Here’s another nugget of knowledge/words of encouragement from him: youtu.be/RzVydBmbIgw?...
Also Game Sound Con 2024 was wicked
YouTube video by SERGIO RONCHETTI
youtu.be
November 24, 2024 at 11:30 PM