Daniel Ilett
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danielilett.bsky.social
Daniel Ilett
@danielilett.bsky.social
What if the world was geese, all the way down

I do shaders and gamedev and stuff wheeeee
I've been tinkering with this for a while now so I would greatly appreciate you taking a peek at it! There's a 50% launch discount for the first couple of weeks, and owners of the original pack get a 50% discount afterwards. Oh, and new shader tutorials are coming soonish!
September 22, 2025 at 4:14 PM
You can stack effects into a single volume profile, each of which can use a local mask texture, or you can share a global mask texture between effects. If you want to use an underwater filter on your scene but make specific objects pixelated, you can do that!
September 22, 2025 at 4:14 PM
Most of the effects from the original Snapshot Shaders 2 have been reworked completely with added parameters and usage modes. Plus, I'll be adding new effects in the coming weeks and months!
September 22, 2025 at 4:14 PM
Not to proselytize too much, but I think it's well worth people carving out their own space on the Internet which is wholly your own. I think we end up losing something when we all converge on the same handful of big websites.
August 17, 2025 at 1:42 PM
The full documentation for my asset packs is also live on the site, such as danielilett.com/retro-shader... - some of this was missing before. Still missing a couple of tutorials, which I will work on adding.
Retro Shaders Pro for URP 1.4
The 90s called and they want their shaders back
danielilett.com
August 17, 2025 at 1:42 PM
It also comes with a library of subgraphs for RGB<->HCL color transforms, better Voronoi, refraction, lighting, and stochastic texturing to avoid tiling, with more shaders and subgraphs planned for future updates. Plus, heaps of options just like URP's base shaders.
May 20, 2025 at 4:49 PM
✨ For the next couple of weeks, it'll have a 50% launch discount. You'll get effects like dissolve, heat haze, iridescent bubbles, and Voronoi-based lava, among others, each with a full list of PBR properties where applicable.
May 20, 2025 at 4:49 PM