Daniel Ilett
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danielilett.bsky.social
Daniel Ilett
@danielilett.bsky.social
What if the world was geese, all the way down

I do shaders and gamedev and stuff wheeeee
I'm finally branching out into Godot shaders a little more, starting with a port of my Retro Shaders Pro pack, which brings PSX, N64, CRT, and VHS effects to any game you want to make! danielilett.itch.io/retro-shader...
Retro Shaders Pro for Godot by Daniel Ilett
A collection of PSX, N64, CRT, and VHS style shaders for Godot Engine
danielilett.itch.io
December 2, 2025 at 5:47 PM
Learn all about vertex and tessellation shaders and create a wave shader in this latest installment of my Unity shader code series! With tessellation, you can increase the number of vertices on the fly, making vertex displacement effects look nicer! www.youtube.com/watch?v=Surw...
Vertex Shaders & Tessellation | Unity Shader Code Basics 05
YouTube video by Daniel Ilett
www.youtube.com
November 6, 2025 at 2:19 PM
With the depth buffer, Unity is able to draw things in the correct order. We can use depth in shaders to create many effects, including silhouettes and x-ray vision! Learn all about it in my tutorial: www.youtube.com/watch?v=2wa6...
Depth | Unity Shader Code Basics 04
YouTube video by Daniel Ilett
www.youtube.com
October 30, 2025 at 12:39 PM
Learn all about transparency in code-based shaders in the third part of my Unity beginner series! With transparent objects, you need to sort objects back-to-front and blend their colors with the existing screen contents using an alpha value. www.youtube.com/watch?v=lmgY...
Transparency | Unity Shader Code Basics 03
YouTube video by Daniel Ilett
www.youtube.com
October 20, 2025 at 5:01 PM
I've been catching up on written versions of my shader tutorials on my website and I'm finally up to date, starting with my recreation of the Recall rune from Tears of the Kingdom here: danielilett.com/2025-10-11-t...
Zelda Recall Rune in Unity URP
With post processing, it's possible to draw specific objects to a mask texture and outline them, turning the rest of the screen greyscale with a screen wipe effect.
danielilett.com
October 15, 2025 at 6:45 PM
I just released Part 2 of my Shader Code Basics series, which is all about texturing and UV coordinates! Textures give you a ton of control, so they're a fundamental building block for most of the shaders you'll write. www.youtube.com/watch?v=XwHp...
October 13, 2025 at 3:39 PM
I'm starting a new tutorial series about writing HLSL shader code with Unity! There's lots that you can do with code that Shader Graph still doesn't support, but this first part focuses on an unlit color shader - the shader version of Hello World.

www.youtube.com/watch?v=eMWr...
Unity HLSL Shader Basics (01: Your First Shader)
YouTube video by Daniel Ilett
www.youtube.com
October 6, 2025 at 2:11 PM
I just released another beginner tutorial for Unity Shader Graph, focusing on post process filters. Learn how to create a basic greyscale filter and a color- and normal-based outline effect! www.youtube.com/watch?v=UpVW...
Unity Shader Graph Basics (Part 12 - Fullscreen Graphs)
YouTube video by Daniel Ilett
www.youtube.com
October 1, 2025 at 1:17 PM
I just released Snapshot Shaders 2, a follow-up to my post processing asset pack! Alongside revamped effects and brand new filters, you can now mask out every effect based on layer masks. assetstore.unity.com/packages/vfx...
Snapshot Shaders 2 for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with Snapshot Shaders 2 for URP asset from Daniel Ilett. Find this & more VFX options on the Unity Asset Store.
assetstore.unity.com
September 22, 2025 at 4:14 PM
I published a bundle of all of my shaders on the Unity Asset Store, so you can get my retro, hologram, post processing, and toon effects, plus extra shader tools, for a reduced cost. I'll be adding new packs to the bundle in the future too! assetstore.unity.com/packages/vfx...
Daniel Ilett's Ultimate Shader Bundle | VFX Shaders | Unity Asset Store
Add depth to your next project with Daniel Ilett's Ultimate Shader Bundle from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.
assetstore.unity.com
September 2, 2025 at 3:55 PM
Over the last week, I've rewritten my website, danielilett.com, from scratch. It's faster, cleaner, sleeker than before, and navigation should be much better. I hope you'll give it a look and maybe learn something about shaders!
Games | Shaders | Tutorials
{%- if paginator.total_pages > 1 -%} {%- if paginator.previous_page -%} Previous {%- endif -%} {%- for page in (1..paginator.total_pages) -%} {%- if page == paginator.page -%} {%- if page == 1 -%} {{-...
danielilett.com
August 17, 2025 at 1:42 PM
You can grab my Retro Shaders Pro asset pack for a pretty hefty discount right now! For just a couple of dollars, you'll get a bunch of PS1, N64, CRT, and VHS-inspired shaders: wobbly textures, vertex snapping, low resolutions. assetstore.unity.com/packages/vfx...
Retro Shaders Pro for URP | VFX Shaders | Unity Asset Store
Add depth to your next project with Retro Shaders Pro for URP from Daniel Ilett. Find this & more VFX Shaders on the Unity Asset Store.
assetstore.unity.com
June 4, 2025 at 3:14 PM
Has anyone come up with a second-order grading company that rates the quality of the plastic enclosures for graded cards? Like "this is only a PSA 4 PSA 10 Charizard, the card is offset inside the box by 1mm"? Call it a Collateralized Deck Obligation.
May 26, 2025 at 3:56 PM
It's out now! Learn how to make holographic foil cards with parallax layers just like this one using Shader Graph and URP in Unity! ✨ www.youtube.com/watch?v=p-if...
May 26, 2025 at 2:12 PM
Here's a little look at the holographic card shader I've been working on - I'm hoping to get a tutorial video finished and released over the weekend! ✨
May 24, 2025 at 5:04 PM
I just released a new asset pack, Shader Toolbox for Unity URP! It comes with a bunch of new shaders, subgraphs for Shader Graph, and my favorite feature: a way to see transparent objects in effects which use the camera texture!

📦 Get it here: assetstore.unity.com/packages/vfx...
May 20, 2025 at 4:49 PM
A sneak peak of a shader tutorial I've been working on lately: holographic trading cards 🪿
May 20, 2025 at 11:53 AM
This seller knows what's up
May 1, 2025 at 4:15 PM
Unity Shader Graph still doesn't officially support terrains, but you *can* read texture data from the terrain and combine the texture layers yourself. In this tutorial, I do just that, then make a system to automatically draw cliffs and add a world scan effect. www.youtube.com/watch?v=q0to...
Unity Shader Graph Basics (Part 11 - Terrains)
YouTube video by Daniel Ilett
www.youtube.com
April 13, 2025 at 1:25 PM
I've had lots of great feedback and you've given me so many cool shader ideas! If you missed it, I'm planning on giving keys to my asset packs to a lucky few people who respond to the poll, so make sure you get your responses in!
I'm looking for feedback to know what kinds of shaders I should talk about on my YouTube channel in the future! I'm also giving away free copies of my asset packs to a few lucky respondents - please check out the form here: forms.gle/S68WYnywZwph...
Daniel Ilett shader feedback
I want to hear from you about what kind of shaders I should cover and a few other things related to the stuff I make! Answer as many or as few of the questions as you'd like - any feedback is welcome....
forms.gle
March 25, 2025 at 4:20 PM
I'm looking for feedback to know what kinds of shaders I should talk about on my YouTube channel in the future! I'm also giving away free copies of my asset packs to a few lucky respondents - please check out the form here: forms.gle/S68WYnywZwph...
Daniel Ilett shader feedback
I want to hear from you about what kind of shaders I should cover and a few other things related to the stuff I make! Answer as many or as few of the questions as you'd like - any feedback is welcome....
forms.gle
March 21, 2025 at 1:57 PM
I'm also working a collection of Shader Graph stuff based on some previous work! I'm adding all-new options and settings, plus fancy editor windows for each effect.
March 6, 2025 at 5:58 PM
Working on a feature for Retro Shaders Pro that lets you apply the CRT effect to any regular mesh! Should support basically all the same parameters as the screen effect version.
March 6, 2025 at 4:50 PM
You can get all of my shader asset packs in this ULTIMATE bundle for a pretty nice discount here! I'm planning on adding future assets to the bundle, so that discount's only gonna get ultimater over time. itch.io/s/145936/ult...
Ultimate Unity Shader Bundle by Daniel Ilett
A bundle by Daniel Ilett, $49.99 for 4 games
itch.io
February 20, 2025 at 5:51 PM
I finally watched Blade Runner 2049 today (great movie!) and I'm not surprised in the slightest to learn it's the same director and composer as Dune.
February 17, 2025 at 1:06 AM