Daniel Fiuk
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danielfiuk.bsky.social
Daniel Fiuk
@danielfiuk.bsky.social
:P
December 23, 2025 at 3:40 AM
And here are some screenshots of the new model I'm working on. 🥰
December 12, 2025 at 5:06 PM
And a few more. 💖
December 12, 2025 at 5:05 PM
I honestly cannot wait to get my hands on Ace Combat 8! While we wait, I'll need to channel that excitement towards making my own game.

Early post this week on X and Bluesky. But I couldn't sleep after the announcement. 🫨 I'm shaking.
December 12, 2025 at 5:04 PM
To follow up on last week's car-focused tweet. I've been inspired and decided to improve the QOL in my own car. So I dug around in the insides of my car to add Android Auto and Nav to my older Mazda.

While successful, I've learned I'm no mechanic... 😅 I'm too tall... 🤣
December 6, 2025 at 11:47 PM
I've been getting back into NFS recently... Blacked out for a few hours while playing and came back with this. Almost makes a racer wish for A World Without Bounds.

Terrible puns aside, I hope you enjoy. 💖🤩
November 29, 2025 at 8:30 PM
I'm nearly through completing AC4. The last thing I want to do is unlock all the aircraft and their variant skins. I've already hunted down all the enemy aces, so all I need to do is replay the campaign a couple more times. I've had a lot of fun, and I can't wait to play AC5. 💖
November 23, 2025 at 1:20 AM
Idk... I've been working my job for four days straight and am exhausted... XD Here's a video of my new Camera System at work in the editor. It looks pretty cool, lmao. Gn Everyone... 💖😴
November 16, 2025 at 2:44 AM
While working on my camera (still... 🥺), I'm exploring narratives and themes I'd like to explore in my game, including the setting, and specifically, its geography. I've been gradually converting the world map I made some time ago to a vector graphic. Here's how it's going! 🥰
November 8, 2025 at 11:02 PM
This is what I ultimately created... I had a lot of fun exploring the duplicate tool and live filter layers.

Although I think I'll stick with my older pick. 🥰
November 1, 2025 at 10:31 PM
While working on my game, I often switch between different aspects of my project. I previously created a simple flag design I liked.💖

I use the Affinity suite of applications for my design work, and I'm currently really excited about their upcoming announcement on October 30th.
October 12, 2025 at 12:47 AM
I've finished the Campaign and Trial Missions in Ace Combat 4, now replaying to unlock all aircraft and skins on expert difficulty.

Mission 4 was rough, as I needed to complete the mission in under 1'05"00. I only barely managed with a time of 1'04"98 in a max speed stat SU-37.
October 4, 2025 at 5:55 PM
I got some more source material. 🤩
September 21, 2025 at 12:24 AM
This Exists? 😍
September 14, 2025 at 2:01 AM
Side note, the skin for winning 50 Team Deathmatches... Especially considering the time you need to spend playing in the currently small multiplayer scene, it’s a bit too standard... 🤣 It looks good... But was it worth the effort... 😅
September 6, 2025 at 6:00 PM
While working on my game, I've run out of things to do in my source material... XD (excluding some nicknames I missed in AC7). I even completed the Win 50 Team Deathmatches in AC7, thanks to my friends. 💖 Can't wait for AC8 and other indie projects being worked on rn! 🎉
September 6, 2025 at 5:59 PM
I'm using Obsidian to organize my project's game design document. Thank you, @constantine.games, for getting me to try it a few years ago. Because since then, I've fallen in love with it. I'm sure many people are already familiar with Obsidian, but here are some plugins I use. 💖
August 30, 2025 at 6:22 PM
I didn't do as much as I wanted to this week.😞I've taken a 'small' break to think about how to handle hardpoints and the HUD going forward, and I've come up with a good solution. Now is just a matter of implementing it. During my break, I finished Sea of Stars. Great Game.🌙💖☀️
August 23, 2025 at 5:21 PM
Took me a 'minute' to figure out how to get scaling work correctly. Using this, I can dynamically adjust the HUD and icons for armaments and ammunition. I'm really happy with how it came out!💖
August 16, 2025 at 7:28 PM
The 6.3 Prototype is now live up on my Itch! Now that I've completed the base setup I need, I can start working on weapons, which I plan to include in the next major update to the game. Once those have been implemented, I'll finally have something that resembles a game! 😍
August 9, 2025 at 9:35 PM
While working on a prototype for my game, it's nice to start building a world where it takes place. A while ago, I created a map to support my story, and I recently took the time to update it. Here's what I have so far! I'm using both Medibang and Krita as I learn more.
August 2, 2025 at 6:32 PM