Daniel Bologna
danielbologna.bsky.social
Daniel Bologna
@danielbologna.bsky.social
Godot & Unity Dev // Shader enthusiast✨
(I might post personal projects from time to time)

Dev @team.febucci.com
Hi! Easy Outline creates a new mesh with smoothed normals. This prevent face splitting with low poly meshes. Hope that helps!
November 14, 2025 at 11:07 AM
The outline was embedded in the font. So, scaling the text changed the outline thickness!
December 13, 2024 at 10:37 AM