#gamedesign #questdesign #systemdesign #gamedeveloper #workinprogress #steam #systemsengineering #gamedev #indiedev #designsky #gamesky
#gamedesign #questdesign #systemdesign #gamedeveloper #workinprogress #steam #systemsengineering #gamedev #indiedev #designsky #gamesky
What's your goal when designing quests for players?
What feedback might you provide on the work I've done so far?
What's your goal when designing quests for players?
What feedback might you provide on the work I've done so far?
Next, I'm working on designing the quests themselves to reinforce the mechanics we teach them in our game's tutorial.
Next, I'm working on designing the quests themselves to reinforce the mechanics we teach them in our game's tutorial.
The system also sorts quests by difficulty and presents them to players if they meet certain criteria.
⚙️ From an engineering perspective, the time complexity is O(n log n)
The system also sorts quests by difficulty and presents them to players if they meet certain criteria.
⚙️ From an engineering perspective, the time complexity is O(n log n)
➡️ Skillful play, for practicing the basics and improving technique.
➡️ Aspects (player abilities), for practicing combos. Aspects are like Boons in Hades.
➡️ Events, for providing a bonus challenge based on the round's objective.
➡️ Skillful play, for practicing the basics and improving technique.
➡️ Aspects (player abilities), for practicing combos. Aspects are like Boons in Hades.
➡️ Events, for providing a bonus challenge based on the round's objective.
Additionally, how might we design our Quests to incentivize practicing the game mechanics? I don't foresee our players retaining we teach them in a string of tutorials.
Additionally, how might we design our Quests to incentivize practicing the game mechanics? I don't foresee our players retaining we teach them in a string of tutorials.
Quests are optional, but they're displayed below the mandatory objective for completing the round itself.
Quests are optional, but they're displayed below the mandatory objective for completing the round itself.