DancingEngie
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dancingengie.xyz
DancingEngie
@dancingengie.xyz
I make small freeware games when I have free time & post weirdass experiments sometimes

קצת שלווה בבקשה / قليل هدوء, من فضلك

https://dancingengie.xyz/links
enemies with threatening auras
(he is floating because i forgot to reset his y value)
November 20, 2025 at 11:09 AM
My #ScreamJam game got into the top 100 in the story category, and won (g)Host's Choice for "games that were especially innovative or unique"!

Thanks to everyone who played and voted for it, and if you've yet to play it, Halloween's the perfect time:
dancingengie.itch.io/monster-smok...
October 31, 2025 at 12:44 PM
You see a monster smoking in the parking lot.

Investigate it, kill it, get food, think about your life, laugh, cry, drive away, or anything in between with 33 unique endings.

A cinematic horror-dramedy text adventure made for #ScreamJam 2025.

dancingengie.itch.io/monster-smok...
October 15, 2025 at 8:39 PM
I have no idea what the fuck I'm improvising for #ScreamJam. Turns out it's a cinematic text adventure horror comedy???
#screenshotsaturday i guess
October 11, 2025 at 2:12 PM
overwhelming forces

#GodotEngine #IndieDev
October 6, 2025 at 12:02 PM
I owe this audience to @itch.io , and I got actual job opportunities thanks to it.

I have cut the tiny dev team a lot of slack, but I agree this is getting silly. Not to mention the influx of scam and spam comments in recent months.
September 16, 2025 at 11:37 AM
Playtested my first imsim level in front of a live studio audience for the first time yesterday.

The interesting thing was that the LESS experience a player had playing imsims and especially stealth games, the BETTER they actually performed
September 5, 2025 at 3:04 PM
Tight corridors combat test for the Mouse-Only-Third-Person-Shooter experiment
#screenshotsaturday #gamedev #GodotEngine
August 23, 2025 at 1:18 PM
Toying around with a mouse-only shooter and it's basically Killer7 at this point

#screenshotsaturday #GodotEngine
June 28, 2025 at 3:03 PM
Mission start.

Also! I need more ways make this hill less artificial and more interesting. Any ideas outside of foliage and trees?
May 19, 2025 at 2:44 PM
...also scaffolding and pickupable flashlights
May 17, 2025 at 6:56 PM
Imsim checklist:
✅ Player can awkwardly stack physics objects to get to higher spots

#screenshotsaturday #gamedev
May 17, 2025 at 6:52 PM
Since imsims can be a bit overwhelming, I wanted to add an optional hint system
(but the hint giver is your extremely begrudging twin brother who's sick of your shit)

#screenshotsaturday #gamedev #madewithgodot
May 10, 2025 at 3:23 PM
why don't stealth game heroes just remove security cameras?
are they stupid?

#indiegames
May 5, 2025 at 11:06 AM
Okay I figured out how to create that color isolation effect in #GodotEngine

#screenshotsaturday #gamedev(?)
May 3, 2025 at 2:21 PM
This week in strange prototypes:
a third person shooter that you completely control with your mouse

#screenshotsaturday #godotengine #gamedev(?)
April 26, 2025 at 6:49 PM
More police station work (you'll need to break in)
April 25, 2025 at 12:46 PM
That's uh, certainly one way to break into a police station
#screenshotsaturday #gamedev #GodotEngine
April 12, 2025 at 1:37 PM
ATTENTION INDIEDEVS
Show off thy art style
March 29, 2025 at 5:14 PM
What do you do when you're burnt out of blocking a level and bugfixing your character controller? You make a menu scene
#gamedev #GodotEngine
February 18, 2025 at 2:59 PM
Here's my #GlobalGameJam submission, T-MINUS.

Started off as a "single-player Battle Royale".

Ended up a resource management survival horror shooter set in a world where PS1 could run Unreal Engine 5. Good jam, it was.

indistinct-chatter.itch.io/tminus
January 26, 2025 at 7:44 PM
Superhero landing because of course

#screenshotsaturday #gamedev #GodotEngine
January 18, 2025 at 5:13 PM
getting used to them modelling tools

#gamedev #screenshotsaturday
January 11, 2025 at 2:17 PM
i fucking love winter
December 15, 2024 at 3:19 PM
In 2022 I played both Persona 5 and Disco Elysium. I then made a tiny sandbox combining the two. This silly experiment did the rounds around the gamedevspace.

While I'm not going to make a CRPG any time soon, the drum-dialogue system goes HARD and I'm still using it today
November 28, 2024 at 12:36 PM