Cyborganic
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cyborganic.bsky.social
Cyborganic
@cyborganic.bsky.social
An exploration of humanity through technology and machinery. 🧬💻🌟🍃

https://www.cyborganiccorp.com
More digital rainfall. 💚
October 12, 2025 at 2:56 AM
✨🎨 Blender for 3D design and animation
🤖🎶 Ableton for music production (yoy)
🎥💻 Davinci Resolve for editing

You can bring your dreams into existence!
September 14, 2025 at 2:21 AM
Digital rainfall
September 7, 2025 at 3:06 AM
Today I’m getting back into some game development with Godot by learning about shaders. This one is created from a combination of highlight and outline shaders that were posted on godotshaders.
September 4, 2025 at 2:47 AM
Ableton + Blender = ❤️
Two of my faaaavorite programs to create with.
August 24, 2025 at 1:43 AM
A new Cyborganic 3D design and music production project is coming this week.

Cyborganic - Nothing Lasts

will be online this Thursday. Between the struggle of balancing surviving and creating there were many lessons learned during this project. I’m looking forward to sharing the results with you.
August 20, 2025 at 2:45 AM
One of the big problems I faced while trying to write a tile based pathfinding system myself in Godot was efficiency. Struggling to improve the code I wrote with the limited knowledge I have can be frustrating but it can also be rewarding and a good opportunity for growth.
August 8, 2025 at 1:33 AM
Another update on this animation I’ve been working on with Blender. I added more variations in number sequences for the vertical lines. Also varied the falling speeds and added some extra glow for the leading numbers.
August 2, 2025 at 10:13 PM
How does the tile based pathfinding system in Dark Mart work? Here’s a quick explanation.
July 30, 2025 at 2:52 AM
I gave creating my own pathfinding system a shot in the recent patch for my game built with Godot.
July 19, 2025 at 9:44 PM