Current project: CrossPaint - A native NES paint program
Unfortunately, melodic DPCM doesn't pitch down with the rest of the APU channels, so I have to disable the DMC in those instances :(
Unfortunately, melodic DPCM doesn't pitch down with the rest of the APU channels, so I have to disable the DMC in those instances :(
I've also decided to fully scrap the X-SCROLL parameter, as it just caused confusion with the rest of the UI and was too complicated to use in an art workflow.
The CHR Fill tool now also disables sprites and emphasis
#NESdev #NES #homebrew #ファミコン #indiedev
A more recent homebrew example occurs in Little Sisyphus.
A more recent homebrew example occurs in Little Sisyphus.
Here's to a brand new year!
#NES #NESdev #NEShomebrew #gamedev #ファミコン #indiedev #retrogaming
Here's to a brand new year!
#NES #NESdev #NEShomebrew #gamedev #ファミコン #indiedev #retrogaming
I think this layout looks nicer overall :)
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
I think this layout looks nicer overall :)
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Here is a plasma demo effect for the 3rd stage of CrossPaint's side-mode "Virus Buster" :)
#NES #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Here is a plasma demo effect for the 3rd stage of CrossPaint's side-mode "Virus Buster" :)
#NES #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Here's an oldskool fire effect. I think enabling BG priority for enemies looks really neat here!
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Here's an oldskool fire effect. I think enabling BG priority for enemies looks really neat here!
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Title sequence of my NES paint program, CrossPaint :)
Title sequence of my NES paint program, CrossPaint :)