Current project: CrossPaint - A native NES paint program
Unfortunately, melodic DPCM doesn't pitch down with the rest of the APU channels, so I have to disable the DMC in those instances :(
Unfortunately, melodic DPCM doesn't pitch down with the rest of the APU channels, so I have to disable the DMC in those instances :(
Thank you again! @brokestudio.bsky.social / @homebrew-factory.com !
#NES #homebrew #8bit #retrogaming
Thank you again! @brokestudio.bsky.social / @homebrew-factory.com !
#NES #homebrew #8bit #retrogaming
I've also decided to fully scrap the X-SCROLL parameter, as it just caused confusion with the rest of the UI and was too complicated to use in an art workflow.
The CHR Fill tool now also disables sprites and emphasis
#NESdev #NES #homebrew #ファミコン #indiedev
Should tools with multiple subtools to have their indices start at 0 or 1? Which makes more sense from a general user perspective?
If I started indices at 1, it would exactly describe the pen size in pixels.🤔
#NESdev #NES #homebrew #ファミコン #gamedev #indiedev
A more recent homebrew example occurs in Little Sisyphus.
A more recent homebrew example occurs in Little Sisyphus.
[The 1st line of the bottom-left corner of the canvas does not count 🤫]
#NESdev #NES #homebrew #ファミコン #gamedev
I have found MANY, many uses for the stable ones :)
I have found MANY, many uses for the stable ones :)
Bunnies...
Hmm... 🤔
Bunnies...
Hmm... 🤔
Here's to a brand new year!
#NES #NESdev #NEShomebrew #gamedev #ファミコン #indiedev #retrogaming
Here's to a brand new year!
#NES #NESdev #NEShomebrew #gamedev #ファミコン #indiedev #retrogaming
For all of you new here, hello! I'm developing a "Mario Paint" inspired paint program for the NES, with its own "Gnat Attack" inspired side game!
Supports the SNES mouse through a simple adapter,and the NES Zapper!
#NESdev #NEShomebrew #8bit #ファミコン #indiedev
For all of you new here, hello! I'm developing a "Mario Paint" inspired paint program for the NES, with its own "Gnat Attack" inspired side game!
Supports the SNES mouse through a simple adapter,and the NES Zapper!
#NESdev #NEShomebrew #8bit #ファミコン #indiedev
I think this layout looks nicer overall :)
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
I think this layout looks nicer overall :)
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Here is a plasma demo effect for the 3rd stage of CrossPaint's side-mode "Virus Buster" :)
#NES #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Here is a plasma demo effect for the 3rd stage of CrossPaint's side-mode "Virus Buster" :)
#NES #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Here's an oldskool fire effect. I think enabling BG priority for enemies looks really neat here!
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Here's an oldskool fire effect. I think enabling BG priority for enemies looks really neat here!
#NES #NESdev #NEShomebrew #8bit #ファミコン #indiedev #gamedev #retrogaming
Title sequence of my NES paint program, CrossPaint :)
Title sequence of my NES paint program, CrossPaint :)
Hi! I'm an NES homebrew game developer. I also make chiptunes in FamiTracker.
I'm currently working on a "Mario Paint" inspired paint program for the NES, which supports the SNES mouse and NES Zapper! cuttercross.itch.io/crosspaint
#NESdev #8bit #ファミコン #indiedev
Hi! I'm an NES homebrew game developer. I also make chiptunes in FamiTracker.
I'm currently working on a "Mario Paint" inspired paint program for the NES, which supports the SNES mouse and NES Zapper! cuttercross.itch.io/crosspaint
#NESdev #8bit #ファミコン #indiedev