This lil guy has been through quite the evolution!
He's our most common basic enemy and started out as a very waggly mite. In the end we went for consistency and now all ground enemies will have wheels of some sort.
#2dgameart #gamedev
This lil guy has been through quite the evolution!
He's our most common basic enemy and started out as a very waggly mite. In the end we went for consistency and now all ground enemies will have wheels of some sort.
#2dgameart #gamedev
In our game you upgrade your fortress by putting weapon tokens into the centre furnace and as it grows you get more and more turrets.
Originally we were going to have 5 turrets each with their own furnace that you upgraded individually.
#gamedev #indiedev
Pretty happy with how these lasers turned out. Made using #Godot HDR
#indiegamedev
Pretty happy with how these lasers turned out. Made using #Godot HDR
#indiegamedev
@kenney.bsky.social rockets. Kenney has an amazing set of public domain assets. We have used them a bunch of times while prototyping.
#gamedev #indiegame
@kenney.bsky.social rockets. Kenney has an amazing set of public domain assets. We have used them a bunch of times while prototyping.
#gamedev #indiegame
#gameart #indiegame
#gameart #indiegame
Defeat your foes and create weapons to arm an ever increasing number of turrets on your drivable fortress.
Sign up at crosshatch.kiwi to join the beta
Defeat your foes and create weapons to arm an ever increasing number of turrets on your drivable fortress.
Sign up at crosshatch.kiwi to join the beta