Game is available now on PC and consoles www.aspyr.com/starwars/
Game is available now on PC and consoles www.aspyr.com/starwars/
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 7
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 7
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 6
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 6
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 5
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 5
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 4
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 4
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 3
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 3
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 2
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 2
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 1
One comic per day for 20 days, in no particular order.
No explanations, no reviews, just covers.
Day 1
GO.
#HappyThanksgiving
#HappyThanksgiving
🤍🧡🖤
#Tracer #Mercy #Zarya #Mei #Winston 's Downtime!
You want to tell the best story possible, and one of the ways to do that is play to your artist's strengths.
Lob the ball to them, put it right over the plate, leave it hanging in their sweet spot, and they'll draw one hell of a page.
Then your NEXT job?
Don't cover it up with too many words.
3/3
You want to tell the best story possible, and one of the ways to do that is play to your artist's strengths.
Lob the ball to them, put it right over the plate, leave it hanging in their sweet spot, and they'll draw one hell of a page.
Then your NEXT job?
Don't cover it up with too many words.
3/3
Visually tells a story.
What shots do they favor.
How do they layout talking head scenes.
What sequences show off their strengths.
Most importantly:
Where are the moments where they really "eat the scenery."
As a comic book writer, this is part of your job.
2/3
Visually tells a story.
What shots do they favor.
How do they layout talking head scenes.
What sequences show off their strengths.
Most importantly:
Where are the moments where they really "eat the scenery."
As a comic book writer, this is part of your job.
2/3