Cristóbal Vila
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cristobalvila.bsky.social
Cristóbal Vila
@cristobalvila.bsky.social
Diseñador Gráfico e Infografista 3D · Graphic Designer & 3D Artisan · My website, trips and all social media links: https://linktr.ee/cristobalvila
Blender is the best thing that has ever happened to the 3D world. I’m incredibly grateful and happy to be able to use such a magnificent tool. But it’s up to all of us to make sure it can continue to be this way!!!
November 18, 2025 at 9:32 AM
What a fantastic small-great tip to Remove Global Transformations inside Geometry Nodes!

👉 All credits to @cartesiancaramel.bsky.social

www.youtube.com/watch?v=HePi...
November 11, 2025 at 4:32 PM
A new small tip for Blender I just learned: we can Copy and Paste Drivers between UI and Geometry Nodes 😉
October 30, 2025 at 3:53 PM
The correct way to Combine two Normal Maps in Blender (applicable to any other app, I suppose).

Thank you so much to Quackers for the tip!!!

The theory behind this: blog.selfshadow.com/publications...
October 25, 2025 at 10:02 AM
I just discovered that Unicode icons can be used in the Blender Outliner!
October 25, 2025 at 10:00 AM
A small-great tip for #Blender I just discovered right now:

To shade differently the active and inactive geometry in the viewport, go to 3D Viewport Overlays WHILE IN EDIT MODE and look for that Fade Inactive Geometry Checkbox and Opacity Slider.
October 7, 2025 at 3:17 PM
After working with MODO for over 17 years, when I switched to Blender just over a year ago, what I missed most were its fantastic Falloffs...

But thanks to the new add-on from the great Taz-San, that's no longer an issue: FALLOFFS AND MUCH MORE!

tazaki.gumroad.com/l/gamki
August 12, 2025 at 5:18 PM
Simple Bend Ex is one of those Blender add-ons that, once you start using it, you can't live without. And like that one, there are many other add-ons from @kushiro.bsky.social, many of which are completely free.

kushiro.gumroad.com/l/simple-ben...
August 12, 2025 at 10:45 AM
Another little trick I hadn't discovered until now!

We can control different levels of subdivision with the ‘Subdivision Surface’ NODE (within Geometry Nodes) in the same way as with Blender's MODIFIER!
July 30, 2025 at 4:54 PM
I've been working with Blender for over a year now, and I hadn't discovered the Skin Modifier until now!!!
July 30, 2025 at 3:54 PM
Step by step, my little collection of custom nodes keeps growing. I couldn't be happier with this software — I Love @blender3d.bsky.social!
July 28, 2025 at 6:40 PM
A little technique I just discovered for precisely controlling the orientation of our gizmos (moving, rotating, or scaling) using the 3D Cursor.

I'm sure all of you who have been using Blender for many years already know about it. But for me, it was a happy discovery!
July 18, 2025 at 10:49 AM
Someone has asked for such a pattern in the Substance Designer Discord... And here is a simple way to obtain a “Pseudo Poisson Distribution”.
February 21, 2025 at 11:08 AM
To group or not to group... that is the question! 😆

#GeometryNodes
#CustomTools
#Blender
February 14, 2025 at 7:05 PM
Well, thanks to the great Quackers, I have just discovered that “The For-Each” isn't actually needed in this case!

As he said: “As both Set Curve Radius and Trim Curve support field inputs you can plug values derived from Index directly”

Thanks!!!
February 10, 2025 at 12:06 PM
Thanks to some notes I kept since 2009, when I was working with Cinema4D on Nature by Numbers, I've now been able to recreate a setup to animate multiple splines using #Blender Geometry Nodes and the “For Each Element” feature.

And I couldn't be happier!
February 10, 2025 at 10:54 AM
I've updated my #Blender notes and took the opportunity to add an INDEX for each of them (above), because I was going crazy to find things myself!

etereaestudios.com/resources/bl...
February 7, 2025 at 11:37 AM
YEAH!

Big thanks to M D SAI CHARAN (Just 3D Things) @saicharanmd.bsky.social

(@sai_charan_md in X)
February 7, 2025 at 10:21 AM
Two questions for #GreasePencil experts (#Blender 4.3):

1. Once a Grease Pencil stroke is manually done, is it possible to change the hardness?

2. Combining Grease Pencil with Geometry Nodes, is it possible to paint with airbrush (soft) strokes along curves?

THANKS!
February 6, 2025 at 6:43 PM
When using curves with Geometry Nodes, even though TILT and RADIUS data are read, the INTERPOLATION REMAINS LINEAR (see red example)—a #Blender limitation. Yet with GN, there's almost always a workaround!

Many thanks to Shmuel The Noder for the invaluable help!
February 3, 2025 at 6:44 PM
Metaballs flowing along curves, with control over their SIZE and AMOUNT across the path (including internal spline interpolation).

Then, turn them into a smooth subdivision surface with QuadRemesher.

I LOVE #BLENDER!!!
February 3, 2025 at 1:06 PM
I never really paid much attention to Metaballs before, but seeing how versatile they are in Blender has changed that.

And with Quad Remesher, the final topology is just beautiful.
January 31, 2025 at 4:05 PM
My new little add-on for #Blender Geometry Nodes is still hot, freshly out of the oven!
👉 ETR Frame Color Palette
January 28, 2025 at 6:42 PM
The seed has been planted: every great toolkit begins with a single step. A collection in the making: ETEREA TOOLS FOR BLENDER… just the beginning.

I love creating my own tools and #Blender is absolutely fantastic for this!
January 27, 2025 at 6:34 PM
This technique to modulate the intensity of a Bevel Modifier along a loop of edges with Geometry Nodes and a Float Curve in #Blender is absolutely fantastic!

Big thanks to “Zebrahead” user in the BlenderArtists forums for the help with this!
January 14, 2025 at 1:12 PM