👉 All credits to @cartesiancaramel.bsky.social
www.youtube.com/watch?v=HePi...
👉 All credits to @cartesiancaramel.bsky.social
www.youtube.com/watch?v=HePi...
Thank you so much to Quackers for the tip!!!
The theory behind this: blog.selfshadow.com/publications...
Thank you so much to Quackers for the tip!!!
The theory behind this: blog.selfshadow.com/publications...
extensions.blender.org/add-ons/c3db/
extensions.blender.org/add-ons/c3db/
To shade differently the active and inactive geometry in the viewport, go to 3D Viewport Overlays WHILE IN EDIT MODE and look for that Fade Inactive Geometry Checkbox and Opacity Slider.
To shade differently the active and inactive geometry in the viewport, go to 3D Viewport Overlays WHILE IN EDIT MODE and look for that Fade Inactive Geometry Checkbox and Opacity Slider.
Well, now you can also use it in Blender. Whether you were a Modo user or not! 😀
etereaestudios.com/resources/bl...
Well, now you can also use it in Blender. Whether you were a Modo user or not! 😀
etereaestudios.com/resources/bl...
But thanks to the new add-on from the great Taz-San, that's no longer an issue: FALLOFFS AND MUCH MORE!
tazaki.gumroad.com/l/gamki
But thanks to the new add-on from the great Taz-San, that's no longer an issue: FALLOFFS AND MUCH MORE!
tazaki.gumroad.com/l/gamki
kushiro.gumroad.com/l/simple-ben...
kushiro.gumroad.com/l/simple-ben...
tazaki.gumroad.com/l/gamki
tazaki.gumroad.com/l/gamki
It's a one-click solution to fill non-intersecting edge loops with a small set of ngons. It extends Blender's built-in Fill tool by correctly handling holes and nested polygons.
timjohannsen.gumroad.com/l/bounds2ngons
It's a one-click solution to fill non-intersecting edge loops with a small set of ngons. It extends Blender's built-in Fill tool by correctly handling holes and nested polygons.
timjohannsen.gumroad.com/l/bounds2ngons
We can control different levels of subdivision with the ‘Subdivision Surface’ NODE (within Geometry Nodes) in the same way as with Blender's MODIFIER!
We can control different levels of subdivision with the ‘Subdivision Surface’ NODE (within Geometry Nodes) in the same way as with Blender's MODIFIER!
I'm sure all of you who have been using Blender for many years already know about it. But for me, it was a happy discovery!
I'm sure all of you who have been using Blender for many years already know about it. But for me, it was a happy discovery!
www.youtube.com/watch?v=fvbE...
www.youtube.com/watch?v=fvbE...
youtu.be/7rUmXd8j5C8
The course: www.nodegroup.xyz
youtu.be/7rUmXd8j5C8
The course: www.nodegroup.xyz
Tenéis toda la info y el enlace para inscribiros en mi blog:
etereaestudios.com/2025/02/07/c...
Tenéis toda la info y el enlace para inscribiros en mi blog:
etereaestudios.com/2025/02/07/c...
80.lv/articles/bre...
80.lv/articles/bre...
Enjoying like a child with the FANTASTIC Medina Modelling Masterclass by @nodegroup.xyz
youtu.be/Ve2mlODhPBo
Enjoying like a child with the FANTASTIC Medina Modelling Masterclass by @nodegroup.xyz
youtu.be/Ve2mlODhPBo
Y a un precio imbatible: ¡GRATIS!
etereaestudios.com/2025/02/07/c...
Y a un precio imbatible: ¡GRATIS!
etereaestudios.com/2025/02/07/c...
As he said: “As both Set Curve Radius and Trim Curve support field inputs you can plug values derived from Index directly”
Thanks!!!
As he said: “As both Set Curve Radius and Trim Curve support field inputs you can plug values derived from Index directly”
Thanks!!!