Crimson Broom
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crimsonbroom.bsky.social
Crimson Broom
@crimsonbroom.bsky.social
We're an unmatched duo: brilliant programmer 💎, and game designer (me ❤️).

Cooking up our first 2D gem, sprinkled with Chukovsky's poetry magic. 🧙
My partner and I are moving more mechanics from the design doc into the engine — now it’s vampirism’s turn. 🦇

And since it’s a turn-based game, you can change the gameplay speed (this was recorded at 2x). ⏳

#ScreenshotSaturday #2DArt #IndieGame #TurnBasedCombat
November 22, 2025 at 6:52 AM
The game’s slowly gaining combat mechanics so we can test builds and strategies. There’s even a dev cheat to spawn anything.
We also added regen: in the clip the enemy applies bleed, and the hero stacks timed healing.
(Not a real fight — the hero just stands there)
#ScreenshotSaturday #IndieGame
November 15, 2025 at 6:36 AM
Spent the week planning and estimating upcoming work — not the fun part, so nothing new to show yet.

But hey, have you seen the goofy frog I once drew for the game? Lore says it’s what happens if the frog princess kisses you instead. 🐸
#ScreenshotSaturday #IndieGame #DarkFantasy #HandDrawnGame
October 18, 2025 at 6:20 AM
Added pseudorandomness: enemies can now miss. Looks like a dodge, but while dodging is intentional, a miss is random.
This way, the player can still hold onto hope even in a losing situation.
#ScreenshotSaturday #2DArt #IndieGame #DarkFantasy #HandDrawnGame
September 20, 2025 at 6:42 AM
Working on the scope of mechanics for the MVP build. Added a “stub” for a mechanic with the working title “Threshold”: a type of passive that triggers when a character’s health falls below the threshold :)
#2DArt #IndieGame #ScreenshotSaturday #DarkFantasy
August 30, 2025 at 8:10 AM
Following up on the previous #ScreenshotSaturday.

My dev buddy added tooltips and cleaned things up. 😀
Looks small, but he put in a ton of work under the hood to make things way more solid. 💪
#2DArt #IndieGame #DarkFantasyGame #HandDrawnGame
June 28, 2025 at 8:39 AM
Working on an “active ability”!
Combat has two phases: planning and execution. Most actions are queued on the battle timeline, but “active abilities” trigger instantly during the planning phase — like weakening an enemy’s attack before the round starts.

#Screenshotsaturday
#2DArt #IndieGame
June 21, 2025 at 7:53 AM
Spent some time improving the HP bar — damage now appears as a buffer before reducing real health. More satisfying and clearer as feedback.

#ScreenshotSaturday #HandDrawnGame #MadeWithUnity #DarkFantasy
June 14, 2025 at 7:28 AM
Of all the enemies, 🐸Frogue⚔️ (frog + rogue) gave me the biggest headache when it came to getting the size right next to the hero. But hey — I think he’s looking pretty great now.
#ScreenshotSaturday #TurnBasedCombat #FrogCharacter
May 10, 2025 at 12:20 PM
My four-eyed Ratalisk can weaken the hero with its magical gaze. I added a little effect to that action to give it more impact.
#ScreenshotSaturday #TurnBased #IndieGame
May 3, 2025 at 4:14 AM
The combat UI mockup is almost done. Guys, I just love pressing those little buttons!
#ScreenshotSaturday #IndieDev #GameUI #MadeWithUnity
April 26, 2025 at 5:52 AM