Crimson Broom
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crimsonbroom.bsky.social
Crimson Broom
@crimsonbroom.bsky.social
We're an unmatched duo: brilliant programmer 💎, and game designer (me ❤️).

Cooking up our first 2D gem, sprinkled with Chukovsky's poetry magic. 🧙
My partner and I are moving more mechanics from the design doc into the engine — now it’s vampirism’s turn. 🦇

And since it’s a turn-based game, you can change the gameplay speed (this was recorded at 2x). ⏳

#ScreenshotSaturday #2DArt #IndieGame #TurnBasedCombat
November 22, 2025 at 6:52 AM
The game’s slowly gaining combat mechanics so we can test builds and strategies. There’s even a dev cheat to spawn anything.
We also added regen: in the clip the enemy applies bleed, and the hero stacks timed healing.
(Not a real fight — the hero just stands there)
#ScreenshotSaturday #IndieGame
November 15, 2025 at 6:36 AM
The game’s getting more combat mechanics!
This week we made status tooltips talk to each other for fuller info.
Text’s still WIP, so the screenshot doesn’t show their full power yet :)
#ScreenshotSaturday #IndieGame #2dgames
November 1, 2025 at 6:54 AM
Spent the week planning and estimating upcoming work — not the fun part, so nothing new to show yet.

But hey, have you seen the goofy frog I once drew for the game? Lore says it’s what happens if the frog princess kisses you instead. 🐸
#ScreenshotSaturday #IndieGame #DarkFantasy #HandDrawnGame
October 18, 2025 at 6:20 AM
Added pseudorandomness: enemies can now miss. Looks like a dodge, but while dodging is intentional, a miss is random.
This way, the player can still hold onto hope even in a losing situation.
#ScreenshotSaturday #2DArt #IndieGame #DarkFantasy #HandDrawnGame
September 20, 2025 at 6:42 AM
When combat is too deterministic, players can see in advance they can’t win. I don’t want them to give up — the game should feel like struggle & perseverance. So I added a touch of pseudorandomness: here’s a critical hit.
This is only for the player — enemies can’t do it.
#ScreenshotSaturday #2DArt
September 13, 2025 at 8:21 AM
My game has a dodge that looks a lot like SHINOBI’s dash. I never thought of making the trail a single color — gonna try it, might look better.
#2DArt #HandDrawnGame #2dgames #indiegame
September 2, 2025 at 7:38 AM
Working on the scope of mechanics for the MVP build. Added a “stub” for a mechanic with the working title “Threshold”: a type of passive that triggers when a character’s health falls below the threshold :)
#2DArt #IndieGame #ScreenshotSaturday #DarkFantasy
August 30, 2025 at 8:10 AM
Hellishly cool doggo! 🔥
Reminded me of my very first attempt at drawing a dog enemy for my game.
Only, unlike your artwork — mine turned out hilariously awful 😅
June 30, 2025 at 1:04 PM
Following up on the previous #ScreenshotSaturday.

My dev buddy added tooltips and cleaned things up. 😀
Looks small, but he put in a ton of work under the hood to make things way more solid. 💪
#2DArt #IndieGame #DarkFantasyGame #HandDrawnGame
June 28, 2025 at 8:39 AM
Working on an “active ability”!
Combat has two phases: planning and execution. Most actions are queued on the battle timeline, but “active abilities” trigger instantly during the planning phase — like weakening an enemy’s attack before the round starts.

#Screenshotsaturday
#2DArt #IndieGame
June 21, 2025 at 7:53 AM
Spent some time improving the HP bar — damage now appears as a buffer before reducing real health. More satisfying and clearer as feedback.

#ScreenshotSaturday #HandDrawnGame #MadeWithUnity #DarkFantasy
June 14, 2025 at 7:28 AM
The enemy kill effect is a brief pause where everything fades out except you and your opponent's silhouettes.

Then a reward selection window pops up — but it’s still pretty ugly for now :D

#Screenshotsaturday
#DarkFantasyGame #DarkFantasy #2DArt #IndieGame
June 7, 2025 at 6:29 AM
Set up a blood system for enemies. For example, the dog builds up blood on its jaws if it keeps biting the hero.🩸

#Screenshotsaturday
#DarkFantasyGame #DarkFantasy #2DArt #IndieGame #HandDrawnGame
May 31, 2025 at 5:22 AM
Seems like Next Fest doesn’t help unknown indies anymore
Every #indiedev I’ve heard on recent podcasts says:
⚠️ Bring a polished, tested demo
📈 Have solid wishlist numbers
🗓️ Pick a fest close to release
Otherwise, it’s just wasting your slot
More like Kickstarter now — come with an audience or vanish
May 17, 2025 at 6:39 PM
Been a bit under the weather this week, so I didn’t get too far.
🥴
Still working on the aesthetic side of blood splatters in my game. Since the characters aren’t 3D, making the splatters look natural from different angles has been a tricky task.
#ScreenshotSaturday #2DArt #StylizedArt #BloodFX
May 17, 2025 at 7:56 AM
Of all the enemies, 🐸Frogue⚔️ (frog + rogue) gave me the biggest headache when it came to getting the size right next to the hero. But hey — I think he’s looking pretty great now.
#ScreenshotSaturday #TurnBasedCombat #FrogCharacter
May 10, 2025 at 12:20 PM
My four-eyed Ratalisk can weaken the hero with its magical gaze. I added a little effect to that action to give it more impact.
#ScreenshotSaturday #TurnBased #IndieGame
May 3, 2025 at 4:14 AM
The combat UI mockup is almost done. Guys, I just love pressing those little buttons!
#ScreenshotSaturday #IndieDev #GameUI #MadeWithUnity
April 26, 2025 at 5:52 AM
Will there be a Sangoku mode?
April 21, 2025 at 2:51 PM
Been messing around with blood splatter on my character — looks kinda cool on the hands and head, but the leg stuff feels way too placed. Should’ve made it messier 😅
Gonna fiddle with it a bit more!
#IndieDev #GameDev #WIP #DevLog
April 21, 2025 at 1:49 PM
Today I've added some blood for extra impact!😱

PS: The UI layout is still a bit wonky in some places, but I’m getting a second wind from seeing the game gradually shed its placeholder art and start looking more like how I imagined it.
#ScreenshotSaturday
April 19, 2025 at 7:43 AM
Hey!
My friend and I are making a dark, turn-based game with twisted nursery rhymes.
“Listen, listen, everyone — the crocodile’s gobbled up the sun!” 😱Now the world’s swallowed by darkness, and monsters creep through the shadows.
April 19, 2025 at 7:35 AM