Crigz
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crigz.bsky.social
Crigz
@crigz.bsky.social
Professional Software developer.
Amateur game developer.

Working on various projects I find fun, might actually release something someday, who knows!

Check out my YouTube channel! https://www.youtube.com/@crigz
I don't think #Godot physics engine is able to keep up with our initial idea for #PirateJam 😅 Limbs flying off all over the place! After a bunch of hours trying to stop it, we're going to pivot to a new concept entirely. #gamedev
January 18, 2025 at 8:28 AM
Decided to give #ziglang a go by using it to build a chip8 emulator. Absolutely love the language! I wonder if there are any decent zig bindings for #godot yet? 👀
November 21, 2024 at 10:00 AM
Anyone have ideas on optimising snow deformation in #godot? The usual approach is Tessellation, which isn't currently possible in the engine. I've broken the snow into 100x100m chunks and use lower resolution meshes for the far away chunks but it's not really helping enough. #gamedev
November 19, 2024 at 9:09 AM