Rutherford
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craze.co.uk
Rutherford
@craze.co.uk
Furniture enthusiast. Type designer at @mass-driver.com (this account mostly off-topic/personal)
implemented an action log & connected up the health bar. I don’t want to go overboard with text effects, but:
- combat actions are colour coded
- more important actions (like attacks) are brighter than others (like harvesting)
- older messages are dimmed

(also health bar lag)
November 10, 2025 at 9:55 PM
Keep away from the mushroom forests and you’re gonna have a great time!
November 3, 2025 at 10:33 PM
Depending on the foundry, maybe you’d be able to ask for an alternative pricing option? Some type designers will happily make exceptions, and/or distribute their fonts via more accessible platforms like @fontstand.com
October 24, 2025 at 9:00 AM
yes! this makes me think of Morrowind’s quest directions (“follow the road east past Fort Moonmoth, then cross the bridge over the foyada until you see the ruins on your right”), which is a feeling I’ve long wished more games would capture
October 8, 2025 at 10:51 PM
I’ve been thinking about this for my own project, specifically with the angle of multiple maps showing different, opinionated ‘facets’ of the actual territory

Like historical T and O maps, Inuit driftwood maps (en.wikipedia.org/wiki/Ammassa...); information relevance over geographical accuracy
Ammassalik wooden maps - Wikipedia
en.wikipedia.org
October 8, 2025 at 6:46 PM
worst case areas ~40ms per frame → 15ms
October 4, 2025 at 10:37 PM
~30% of my render time is now a single “find actors at this location” function call. which feels like a pretty easy win if I can get it running faster
October 4, 2025 at 7:43 PM