Rutherford
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craze.co.uk
Rutherford
@craze.co.uk
Furniture enthusiast. Type designer at @mass-driver.com (this account mostly off-topic/personal)
I made mulled wine sorbet & there’s nothing on the calendar for the next week. Merry christmas
December 24, 2025 at 11:03 PM
starting to feel much more comfortable programming complex systems. Had an idea yesterday for a kind of Dishonored-style character controller based on parallel state machines

#screenshotsaturday #gamedev
December 20, 2025 at 3:32 PM
I spent over a year designing this font license (& almost 5 years refining it), with gamedev as a primary use case.

Just about every indie foundry I know is actively trying to improve this stuff, despite Monotype repeatedly setting the font industry’s collective goodwill on fire ¯\_(ツ)_/¯
For any game developers* caught by the Monotype/Fontworks price hikes:
- you can use our fonts for video games
- there are no usage caps or renewal fees
- unrestricted trial fonts for in-engine testing
- smaller dev teams pay less.

mass-driver.com

*Extended Latin support, but not Japanese, sorry!
December 18, 2025 at 11:30 AM
things I have caught myself saying in the last ~24 hours:

“I’m gonna play about an hour of dwarf fortress and then I’ll go to the club”

“please can you remove the zombie blood from the coat rack”

“we’re out of mandarin campari sorbet. It’s the end of an era”
December 13, 2025 at 11:02 AM
you can just claim any font is better for dyslexia. no one checks. I think we should all agree the best one is Zapfino and be done with it
December 10, 2025 at 9:59 AM
drowning in paperwork this week but I made a muscovado & dalgona ice cream, which has been a huge morale boost
December 2, 2025 at 7:14 PM
Monotype once again giving our whole industry a bad name
automaton-media.com/en/news/japa...

Wild story, a font service was bought out by a US company and now they are absolutely dogshit and it'll particularly heavily affect JP games, especially service titles.
December 1, 2025 at 9:08 PM
In high school I wanted to know how fonts get made and no one knew.

At university I wanted to know how fonts get made and they told me to go to The Hague and speak to a man named Erik.

In The Hague they told me the basics, and I realised ‘how fonts get made’ is gonna take a lifetime to figure out
What’s the lore behind choosing your career path ?
November 23, 2025 at 10:02 AM
Reposted by Rutherford
Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.
November 18, 2025 at 7:30 AM
Reposted by Rutherford
Available now: MD Thermochrome v0.4 adds over 100 new icons to the typeface, all of which respond to weight and italic angle just like every other glyph. Legibility not guaranteed

www.futurefonts.com/mass-driver/...
November 17, 2025 at 7:21 PM
The moving finger writes; and, having writ,
Moves on — the AI only helps a bit.
Just let me know if you have any Q’s,
Or if I can adjust the vibe of it.
November 17, 2025 at 3:01 PM
found some astonishingly cheap pineapple quinces this morning, so today I have been making quince cheese. Remarkable how much this has lifted my mood
November 13, 2025 at 8:04 PM
mushroom sprites

#pixelart
November 11, 2025 at 6:27 PM
thinking about UI. I don’t love the big sidebars & high information density of a lot of roguelikes — trying to come up with something that’s minimal but still shows everything you’d regularly need

#gamedev #screenshotsaturday #godot
November 8, 2025 at 10:49 PM
I know it’s been 14 years but I still can’t believe they set the Skyrim user interface in Futura Condensed
November 8, 2025 at 11:41 AM
this game won a Hugo Award and frankly it deserves another
November 3, 2025 at 10:20 PM
local craft supply store’s incredible new loyalty scheme: every €5 you spend earns you a sticker, and when you collect 64 (!) stickers, you give them your full name, address, email and phone number, and they give you a one-time €10 discount
November 1, 2025 at 6:34 PM
smashed up a cabbage. played with knives. new combat sounds.

(I don’t know what I’m doing)

#gamedev #sounddesign
October 29, 2025 at 7:20 PM
Made some sound effects for footsteps & potions. my first serious attempt at sound design, feedback is very welcome

(Combat sounds are not mine, included so bsky compression doesn’t crush the volume)

#gamedev #godot #screenshotsaturday
October 25, 2025 at 1:29 PM
it’s pretty subtle, but I tried recording some of my own sound effects for the UI. (combat audio is placeholder/not mine)

#gamedev #godot
October 24, 2025 at 9:56 PM
Added some (extremely placeholder) sound effects to the melee combat and it’s starting to feel very satisfying. Might go ahead and add sounds to everything

#gamedev
October 23, 2025 at 8:09 PM
a heist with a hoist. looters on scooters. this is 10/10 stuff
October 20, 2025 at 3:02 PM
the isopods don’t like it when you get too close

#gamedev #screenshotsaturday #godot
October 18, 2025 at 5:02 PM
map editor now shows tile variants (corner/side pieces, etc) & loads/unloads chunks dynamically around the cursor. Still very barebones (no undo!), but I could probably build most of a game in this

#screenshotsaturday #gamedev #roguelike
October 18, 2025 at 12:49 PM
added damage numbers & some hit fx — trying to make combat feel both snappy and juicy. (no audio yet)

#gamedev
October 16, 2025 at 7:48 PM